如果扬声器距离麦克风较远,则Google Speech / NAudio的延迟会很大

时间:2019-04-03 16:49:19

标签: c# .net speech-recognition naudio google-speech-api

我正在使用Google语音API和NAudio(使用NAudio WaveInEvent类)对文本进行语音转换。像这样:https://cloud.google.com/speech-to-text/docs/streaming-recognize?hl=en(“在音频流上执行流语音识别”的C#示例)

如果讲话者靠近麦克风,则一切正常且快速。但是,如果讲话的人离麦克风很远,则他的前3-5个字不会被识别。之后,其他单词被很好地识别。 (因此,距离不会是一个普遍的问题)更像是距离的适应问题,或者NAudio可能不会使用100%的音量输入进行录音。

对这个问题有什么想法吗?

编辑:这是要求的代码:

static async Task<object> StreamingMicRecognizeAsync(int seconds)
{
    if (NAudio.Wave.WaveIn.DeviceCount < 1)
    {
        Console.WriteLine("No microphone!");
        return -1;
    }
    var speech = SpeechClient.Create();
    var streamingCall = speech.StreamingRecognize();
    // Write the initial request with the config.
    await streamingCall.WriteAsync(
        new StreamingRecognizeRequest()
        {
            StreamingConfig = new StreamingRecognitionConfig()
            {
                Config = new RecognitionConfig()
                {
                    Encoding =
                    RecognitionConfig.Types.AudioEncoding.Linear16,
                    SampleRateHertz = 16000,
                    LanguageCode = "en",
                },
                InterimResults = true,
            }
        });
    // Print responses as they arrive.
    Task printResponses = Task.Run(async () =>
    {
        while (await streamingCall.ResponseStream.MoveNext(
            default(CancellationToken)))
        {
            foreach (var result in streamingCall.ResponseStream
                .Current.Results)
            {
                foreach (var alternative in result.Alternatives)
                {
                    Console.WriteLine(alternative.Transcript);
                }
            }
        }
    });
    // Read from the microphone and stream to API.
    object writeLock = new object();
    bool writeMore = true;
    var waveIn = new NAudio.Wave.WaveInEvent();
    waveIn.DeviceNumber = 0;
    waveIn.WaveFormat = new NAudio.Wave.WaveFormat(16000, 1);
    waveIn.DataAvailable +=
        (object sender, NAudio.Wave.WaveInEventArgs args) =>
        {
            lock (writeLock)
            {
                if (!writeMore) return;
                streamingCall.WriteAsync(
                    new StreamingRecognizeRequest()
                    {
                        AudioContent = Google.Protobuf.ByteString
                            .CopyFrom(args.Buffer, 0, args.BytesRecorded)
                    }).Wait();
            }
        };
    waveIn.StartRecording();
    Console.WriteLine("Speak now.");
    await Task.Delay(TimeSpan.FromSeconds(seconds));
    // Stop recording and shut down.
    waveIn.StopRecording();
    lock (writeLock) writeMore = false;
    await streamingCall.WriteCompleteAsync();
    await printResponses;
    return 0;
}

来源:https://cloud.google.com/speech-to-text/docs/streaming-recognize?hl=en

2 个答案:

答案 0 :(得分:0)

是的,这就是工作原理。引擎会根据声音水平进行调整,如果声音水平过低,它们只会遗漏第一个单词,只有在调整之后才能开始识别。准确性将低于预期。

要解决此问题,请使用更高级的麦克风阵列,该阵列将跟踪音频源(如“扬声器”或“矩阵”),并可能使用定制的语音识别系统,该系统对于快速更改音频电平更加可靠。它也将比Google API便宜。

答案 1 :(得分:0)

Cloud Speech API具有best practices,以使其最佳工作,其中包括:

  

识别器旨在忽略背景声音和噪声,而无需额外的噪声消除。但是,为了获得最佳结果,请将麦克风尽可能靠近用户放置,尤其是在存在背景噪音的情况下。