我正在制作绘画工具,其中一项功能是显示绘制路径的裁剪图像。
例如,在图片上方,白色的路径表示我已绘制的内容,就像绘画工具一样。
这是路径的裁剪图像。如果您查看图片,可以看到它像关闭路径一样裁剪图像,因此可以裁剪图像“区域”而不是路径。
这是代码
function crop({ image, points }) {
return Observable.create(observer => {
const { width, height } = getImageSize(image);
const canvas = document.createElement('canvas') as HTMLCanvasElement;
const context = canvas.getContext('2d');
canvas.width = width;
canvas.height = height;
context.beginPath();
points.forEach(([x, y], idx) => {
if (idx === 0) {
context.moveTo(x, y);
} else {
context.lineTo(x, y);
}
});
context.clip();
context.drawImage(image);
...etc
}
crop
函数接收points
,它由绘制路径的[x坐标,y坐标] []组成。
有没有办法只显示我绘制的路径的图像?
答案 0 :(得分:2)
那通常就是所谓的遮罩,但是请注意,对于当前剪辑或要获得的遮罩,最好是使用合成。
画布上下文具有各种compositing options,可让您根据像素的alpha值生成复杂的构图。
const ctx = canvas.getContext('2d');
const pathes = [[]];
let down = false;
let dirty = false;
const bg = new Image();
bg.onload = begin;
bg.src = 'https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Serene_Sunset_%2826908986301%29.jpg/320px-Serene_Sunset_%2826908986301%29.jpg';
function begin() {
canvas.width = this.width;
canvas.height = this.height;
ctx.lineWidth = 10;
addEventListener('mousemove', onmousemove);
addEventListener('mousedown', onmousedown);
addEventListener('mouseup', onmouseup);
anim();
ctx.fillText("Use your mouse to draw a path", 20,50)
}
function anim() {
requestAnimationFrame(anim);
if(dirty) draw();
dirty = false;
}
function draw() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.drawImage(bg, 0, 0);
ctx.beginPath();
pathes.forEach(path => {
if(!path.length) return;
ctx.moveTo(path[0].x, path[0].y);
path.forEach(pt => {
ctx.lineTo(pt.x, pt.y);
});
});
// old drawings will remain on where new drawings will be
ctx.globalCompositeOperation = 'destination-in';
ctx.stroke();
// reset
ctx.globalCompositeOperation = 'source-over';
}
function onmousemove(evt) {
if(!down) return;
const rect = canvas.getBoundingClientRect();
pathes[pathes.length - 1].push({
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
});
dirty = true;
}
function onmousedown(evt) {
down = true;
}
function onmouseup(evt) {
down = false;
pathes.push([]);
}
canvas {border: 1px solid}
<canvas id="canvas"></canvas>
不要犹豫,查看所有合成选项,各种情况下将需要不同的选项,例如,如果需要绘制多个路径,则可能更喜欢先渲染路径,然后仅将图像保留在已经完成的位置使用source-atop
选项绘制:
const ctx = canvas.getContext('2d');
const pathes = [[]];
pathes[0].lineWidth = (Math.random() * 20) + 0.2;
let down = false;
let dirty = false;
const bg = new Image();
bg.onload = begin;
bg.src = 'https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Serene_Sunset_%2826908986301%29.jpg/320px-Serene_Sunset_%2826908986301%29.jpg';
function begin() {
canvas.width = this.width;
canvas.height = this.height;
addEventListener('mousemove', onmousemove);
addEventListener('mousedown', onmousedown);
addEventListener('mouseup', onmouseup);
anim();
ctx.fillText("Use your mouse to draw a path", 20,50)
}
function anim() {
requestAnimationFrame(anim);
if(dirty) draw();
dirty = false;
}
function draw() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
pathes.forEach(path => {
if(!path.length) return;
ctx.beginPath();
ctx.lineWidth = path.lineWidth;
ctx.moveTo(path[0].x, path[0].y);
path.forEach(pt => {
ctx.lineTo(pt.x, pt.y);
});
ctx.stroke();
});
// new drawings will appear on where old drawings were
ctx.globalCompositeOperation = 'source-atop';
ctx.drawImage(bg, 0, 0);
// reset
ctx.globalCompositeOperation = 'source-over';
}
function onmousemove(evt) {
if(!down) return;
const rect = canvas.getBoundingClientRect();
pathes[pathes.length - 1].push({
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
});
dirty = true;
}
function onmousedown(evt) {
down = true;
}
function onmouseup(evt) {
down = false;
const path = [];
path.lineWidth = (Math.random() * 18) + 2;
pathes.push(path);
}
canvas {border: 1px solid}
<canvas id="canvas"></canvas>
并且还请记住,您可以很好地拥有不会附加到文档的画布,这些画布可以用作图层来生成真正复杂的合成。 (drawImage()
确实接受