我正在创建一个脚本,用模拟摇杆移动摄像机(播放器),并且工作正常,但是这是一个3D项目,没有找到在2D透视图中附加模拟摇杆的方法。那就是操纵杆脚本,当您触摸屏幕时会显示它。
我应该让它跟着相机走,我该怎么做?还是仅仅是UI定位问题?
我尝试使用画布和UI,但似乎没有用,仍然在世界屏幕上随机显示,也许我做错了。
public Transform player;
public float speed = 5.0f;
private bool touchStart = false;
private Vector2 pointA;
private Vector2 pointB;
public Transform circle;
public Transform outerCircle;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
pointA = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
circle.transform.position = pointA * -1;
outerCircle.transform.position = pointA * -1;
circle.GetComponent<SpriteRenderer>().enabled = true;
outerCircle.GetComponent<SpriteRenderer>().enabled = true;
}
if (Input.GetMouseButton(0))
{
touchStart = true;
pointB = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
}
else
{
touchStart = false;
}
}
private void FixedUpdate()
{
if (touchStart)
{
Vector2 offset = pointB - pointA;
Vector2 direction = Vector2.ClampMagnitude(offset, 1.0f);
moveCharacter(direction * -1);
circle.transform.position = new Vector2(pointA.x + direction.x, pointA.y + direction.y) * -1;
}
else
{
circle.GetComponent<SpriteRenderer>().enabled = false;
outerCircle.GetComponent<SpriteRenderer>().enabled = false;
}
}
void moveCharacter(Vector2 direction)
{
player.Translate(direction * speed * Time.deltaTime);
}
}
每当触摸屏幕时,我想使其在屏幕限制(1920x1080)内显示2d。