我想加载一个特定的图像,在这种情况下,我希望我的游戏显示一个钢铁侠的图像,但是仅当变量'char'设置为钢铁侠时,如果玩家选择玩,就会设置该图像和他一样。
<Game2>:
name: "Avengers Tower"
FloatLayout:
Image:
source: "avengerstower.png"
下面的图像代码是当char是钢铁侠时我想运行的
Image:
source: "ironmanhover.png"
pos_hint: {"x": .6, "y": .05}
size_hint: .4, .7
Label:
text: "You are in the Avengers Tower!"
pos_hint: {"x": .45, "y": .6}
font_size: "20dp"
color: (0,0,0,1)
size_hint: None, None
Button:
text: "North"
pos_hint: {"x": .45, "y": .85}
size_hint: None, None
height: 50
on_press:
root.manager.current = "AvengersCourtyard"
下面的代码是设置char值的地方。
<Game>:
name: "main"
FloatLayout:
Image:
source: "choosecharacter.png"
Image:
source: "choosechar.png"
pos_hint: {"x": .3, "y": .25}
size_hint: .4, .8
Button:
text: "<- Back"
font_size: "15dp"
pos: 40, 510
size_hint: None, None
height: 50
on_press:
root.manager.current = "Title"
ToggleButton:
text: "Iron Man"
font_size: "15dp"
pos: 200, 150
size_hint: None, None
height: 80
group: "character"
on_press:
char = "Iron Man"
ToggleButton:
text: "Thor"
font_size: "15dp"
pos: 350, 150
size_hint: None, None
height: 80
group: "character"
on_press:
char = "Thor"
ToggleButton:
text: "Scarlett Witch"
font_size: "15dp"
pos: 500, 150
size_hint: None, None
height: 80
group: "character"
on_press:
char = "Scarlett Witch"
Button:
text: "Play!"
height: 50
font_size: "15dp"
pos: 650, 60
size_hint: None, None
on_press:
root.manager.current = "Avengers Tower"
这些是上面的按钮,它们可以切换^^
答案 0 :(得分:0)
ToggleButton没有on_press
事件。它有on_state
个事件。
ToggleButton小部件的作用类似于复选框。当您触摸或单击时 它会在“正常”和“下降”之间切换状态(与 只要按下该按钮,就只能“按下”按钮。
切换按钮也可以分组为单选按钮-仅一个 组中的按钮可以处于“按下”状态。
ToggleButton:
text: "Iron Man"
font_size: "15dp"
pos: 200, 150
size_hint: None, None
height: 80
group: "character"
#on_press:
on_state:
if self.state == "down": \
print(self.text); \
root.manager.current = "Avengers Tower"
ToggleButton:
text: "Thor"
font_size: "15dp"
pos: 350, 150
size_hint: None, None
height: 80
group: "character"
#on_press:
on_state:
if self.state == "down": \
print(self.text); \
root.manager.current = "Thor"
ToggleButton:
text: "Scarlett Witch"
font_size: "15dp"
pos: 500, 150
size_hint: None, None
height: 80
group: "character"
#on_press:
on_state:
if self.state == "down": \
print(self.text); \
root.manager.current = "Scarlett Witch"