我有一个带有三角形的gameloop,它在屏幕上随机移动。我想添加一个按钮,单击该按钮将添加另一个随机移动的三角形。我正在使用事件侦听器,无论放置在什么地方,我仍然会遇到异常
这是我的代码
import javax.swing.*;
import drawing.Canvas;
import tools.Utils;
import triangle.DynamicTriangle;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
public class TriangleProgram {
private JFrame frame;
private Canvas canvas;
private JPanel lowerPanel;
private JButton addTriangleButton;
private ArrayList<DynamicTriangle> triangles;
public void gameLoop() {
int deltaTime = 20;
triangles.add(new RandomTriangleA(canvas, 150, 150));
for (DynamicTriangle dynamicTriangle : triangles) {
dynamicTriangle.drawTriangle();
}
while (true)
{
for (DynamicTriangle dynamicTriangle : triangles) {
dynamicTriangle.undrawTriangle();
}
for (DynamicTriangle dynamicTriangle : triangles) {
dynamicTriangle.update(100);
dynamicTriangle.wrapPosition();
}
for (DynamicTriangle dynamicTriangle : triangles) {
dynamicTriangle.drawTriangle();
}
Utils.pause(deltaTime);
canvas.repaint();
}
}
public TriangleProgram() {
frame = new JFrame();
frame.setTitle("Canvas");
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
canvas = new Canvas();
frame.add(canvas, BorderLayout.CENTER);
lowerPanel = new JPanel();
lowerPanel.setLayout(new FlowLayout());
frame.add(lowerPanel, BorderLayout.SOUTH);
triangles = new ArrayList<DynamicTriangle>();
addTriangleButton = new JButton("Add Triangle");
lowerPanel.add(addTriangleButton);
frame.revalidate();
addTriangleButton.addActionListener(new ButtonListener());
gameLoop();
}
public static void main(String[] args) {
System.out.println("Running TriangleProgram...");
new TriangleProgram();
}
class ButtonListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
System.out.println(triangles.size());
triangles.add(new RandomTriangleA(canvas, 150, 150));
}
}
}
我希望每次按下按钮时都会在画布上添加一个新的三角形,但是我会得到堆栈跟踪:
Running TriangleProgram...
1
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index -1 out-of-bounds for length 0
at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64)
at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70)
at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248)
at java.base/java.util.Objects.checkIndex(Objects.java:372)
at java.base/java.util.ArrayList.remove(ArrayList.java:517)
at java.base/java.util.Collections$SynchronizedList.remove(Collections.java:2424)
at drawing.Canvas.removeMostRecentLine(Canvas.java:162)
at triangle.Triangle.undrawTriangle(Triangle.java:131)
at TriangleProgram.gameLoop(TriangleProgram.java:29)
at TriangleProgram.<init>(TriangleProgram.java:69)
at TriangleProgram.main(TriangleProgram.java:75)
答案 0 :(得分:0)
triangle.add(new Triangle(canvas, 150, 150));
在这里,您甚至都不会声明triangle
,因此不确定该代码如何运行甚至会给您带来异常。我假设您的意思是triangles
同样,您可以(?)压缩循环。
编辑:同样,当您声明列表三角形时,为什么它是DynamicTriangle
的列表,但是当您初始化并添加到列表中时,它就是Triangle
。
不确定DynamicTriangle
是Triangle
的子类还是错别字,但是如果是这样,就不应该编译。
如果是错字,请改用ArrayList<DynamicTriangle> triangles
来Triangle
。
如果DyanmicTriangle
是Triangle
的子类,那么您想将三角形声明为ArrayList<Triangle>()
并将其初始化为.add(new DynamicTriangle(...