我将鼠标设置为“捕获”
Gdx.input.setCursorCatched(true);
,但是光标在此设置打开时消失了。 我正在开发一个等距的2D rts游戏,我确实需要强制光标停留在窗口内,但显然也需要显示光标。 我正在使用平铺地图绘制地图。
答案 0 :(得分:1)
我有一款游戏,无论何时/当玩家触碰或触碰时,我都会画一个点,如果您抓住光标,它将消失,这是预期的行为。
要解决此问题,您必须使用Texture
,Sprite
或TextureRegion
自己绘制鼠标。举个例子:
绘制光标:
public class MyCursor {
private TextureRegion cursor;
private float x, y;
public MyCursor(TextureRegion cursorRegion) {
cursor = cursorRegion;
}
public void render(SpriteBatch spriteBatch) {
spriteBatch.begin();
spriteBatch.draw(cursor, x, y);
spriteBatch.end();
}
public void setPosition(float x, float y) {
this.x = x;
this.y = y;
}
}
要处理输入:
public class MyInput extends InputAdapter {
private OrthographicCamera camera;
private MyCursor myCursor;
public MyInput(OrthographicCamera camera, MyCursor myCursor) {
this.camera = camera;
this.myCursor = myCursor;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
Vector3 temp = camera.unproject(new Vector3(screenX, screenY, 0));
myCursor.setPosition(temp.x, temp.y);
return true;
}
}
也不要忘记启用输入:
public class MyGame extends Game {
@Override
public void create() {
OrthographicCamera camera = new OrthographicCamera();
TextureRegion cursorRegion = new TextureRegion(new Texture("myCursor.png"));
MyCursor cursor = new MyCursor(cursorRegion);
MyInput myInput = new MyInput(camera, cursor);
Gdx.input.setInputProcessor(myInput);
}
}