现在我是WINSOCK的新手,并不是超级流利的C ++,所以请耐心等待。我编写了一个NetworkServer和NetworkClient类,主要基于MSDN教程。客户端将向服务器发送一个大小为256的char数组,其中包含每个标准键盘按钮的状态(0表示未按下该键,1表示正在按下该键)。
运行代码时,我首先启动服务器,然后启动客户端。他们很好地相互联系。然后调用客户端发送键盘缓冲区。缓冲区已发送,但服务器挂起后:
receiveResult = recv(theClient, buffer, sizeof(buffer), 0);
每个类中的“keys”变量是一个char键[256],用于保存每个键状态。
以下是NetworkServer启动后出现的循环:
char buffer[256];
int receiveResult, sendResult;
// Receive from the client
do
{
receiveResult = recv(theClient, buffer, sizeof(buffer), 0);
if (receiveResult > 0 )
{
sendResult = send(theClient, buffer, receiveResult, 0);
if (sendResult == SOCKET_ERROR)
{
sendResult = WSAGetLastError();
JBS::reportSocketError(nret, "server send()");
closesocket(theClient);
WSACleanup();
return;
}
else
{
memcpy(keys, buffer, sizeof(keys));
}
}
else if (receiveResult == 0)
cout << "Server closing." << endl;
else
{
receiveResult = WSAGetLastError();
JBS::reportSocketError(nret, "server receive()");
closesocket(theClient);
WSACleanup();
return;
}
} while (receiveResult > 0);
这是NetworkClient发送方法:
char buffer[256];
memcpy(buffer, keys, sizeof(buffer));
nret = send(theSocket, buffer, sizeof(buffer),0);
if (nret == SOCKET_ERROR)
{
nret = WSAGetLastError();
JBS::reportSocketError(nret, "client send()");
closesocket(theSocket);
WSACleanup();
}
do
{
char buff[256];
nret = recv(theSocket, buff, sizeof(buff), 0);
if (nret > 0)
{
memcpy(keys, buff, sizeof(keys));
}
else if (nret == 0)
cout << "Server connection closed" << endl;
else
{
nret = WSAGetLastError();
JBS::reportSocketError(nret, "client receive()");
closesocket(theSocket);
WSACleanup();
}
} while (nret > 0);
正如我所说,客户端和服务器之间正在建立连接,但是进程的接收部分似乎没有工作。任何帮助将不胜感激。
NetworkClient的启动方法:
sockVersion = MAKEWORD(1, 1);
// Initialize Winsock as before
WSAStartup(sockVersion, &wsaData);
// Store information about the server
LPHOSTENT hostEntry;
hostEntry = gethostbyname(serverAddress); // Specifying the server by its name;
if (!hostEntry) {
nret = WSAGetLastError();
JBS::reportSocketError(nret, "client gethostbyname()"); // Report the error as before
closesocket(theSocket);
WSACleanup();
}
// Create the socket
theSocket = socket(AF_INET, // Go over TCP/IP
SOCK_STREAM, // This is a stream-oriented socket
IPPROTO_TCP); // Use TCP rather than UDP
if (theSocket == INVALID_SOCKET) {
nret = WSAGetLastError();
JBS::reportSocketError(nret, "client socket()");
closesocket(theSocket);
WSACleanup();
}
// Fill a SOCKADDR_IN struct with address information
serverInfo.sin_family = AF_INET;
serverInfo.sin_addr = *((LPIN_ADDR)*hostEntry->h_addr_list);
serverInfo.sin_port = htons(PORT); // Change to network-byte order and
// insert into port field
// Connect to the server
nret = connect(theSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));
if (nret == SOCKET_ERROR)
{
nret = WSAGetLastError();
JBS::reportSocketError(nret, "client connect()");
closesocket(theSocket);
WSACleanup();
}
// Successfully connected!
started = true;
答案 0 :(得分:3)
在客户端代码中,您写道:
char buff[256];
nret = recv(theSocket, buff, (int)strlen(buff), 0);
这意味着您希望将数据接收到长度为strlen(buff)
的缓冲区中。遗憾的是,strlen()
返回缓冲区内字符串的长度,即缓冲区内任何NUL字符之前的数据长度。你的编译器非常聪明,可以使用NUL字符初始化buff
,因此strlen(buf)
返回0,这意味着你想要接收0字节的数据。因此,recv()
没有收到任何东西。
你的意思是:
nret = recv(theSocket, buff, sizeof(buff), 0);
(如果你尝试使用Release版本编译你的程序,它会很快崩溃,因为buff
将不会被初始化,而strlen()
会返回一个相当随机的结果会导致程序访问无效的内存地址......)
我应该补充一点,你声明缓冲区的方式很不幸:你有一个布尔数组(值1或0,取决于键的状态)。布尔值不是char。严格的声明应该是bool buff[256]
......
答案 1 :(得分:0)
问题最终是我在keyBuffer中分配值的方式。我在做什么
void key(unsigned char key, int x, int y)
{
player.keyDown[key] = 1;
}
而不是
void key(unsigned char key, int x, int y)
{
player.keyDown[key] = '1';
}