所以我试图在pygame中重新创建Minesweeper。由于当播放器单击时我仅在当前屏幕上绘制单个图像,因此我没有框架。问题是,当播放器第一次单击时,我翻转显示器绘制了一张图像。我第一次这样做是为了清除背景。之后,它不会清除以前的图像。如果我尝试呼叫第一件事,则什么也不会发生。我试图翻转每张图片(只是尝试尝试),但没有任何改变。
代码:
import pygame, random, os, sys, math
pygame.init()
font = pygame.font.SysFont('Sans Serif 7', 15)
screenX = 1240
screenY = 720
sprites = pygame.image.load(os.path.dirname(os.path.abspath(__file__)) + "\\Minesweeper\\ImageSheet.png")
spriteList = []
#tiles = 16px, icons = 26px
class Minefield():
def __init__(self, width, height, mines, surface):
self.width = width
self.height = height
self.mine = sprites.subsurface(80, 49, 16, 16)
self.rows = []
self.surface = surface
for i in range(0, width):
self.rows.append([])
for i2 in range(0, height):
self.rows[i].append(-2)
for i in range(0, mines):
print(len(self.rows))
print(len(self.rows[1]))
x = random.randint(0, width-1)
y = random.randint(0, height-1)
print(x)
print(y)
self.rows[x][y]
self.render()
def clicked(self, rawPos):
pos = (math.floor(rawPos[0]/16), math.floor(rawPos[1]/16))
val = self.rows[pos[0]][pos[1]]
if val == -2:
mines = 1
if not pos[0] == 0 and not pos[1] == 0 and self.rows[pos[0]-1][pos[1]-1] == -1:
mines += 1
if not pos[0] == 0 and self.rows[pos[0]-1][pos[1]] == -1:
mines += 1
if not pos[0] == 0 and not pos[1] == self.height and self.rows[pos[0]-1][pos[1]+1] == -1:
mines += 1
if not pos[1] == 0 and self.rows[pos[0]][pos[1]-1] == -1:
mines += 1
if not pos[1] == self.height and self.rows[pos[0]][pos[1]+1] == -1:
mines += 1
if not pos[1] == 0 and not pos[0] == self.width and self.rows[pos[0]+1][pos[1]-1] == -1:
mines += 1
if not pos[0] == self.width and self.rows[pos[0]+1][pos[1]] == -1:
mines += 1
if not pos[1] == self.height and not pos[0] == self.width and self.rows[pos[0]+1][pos[1]+1] == -1:
mines += 1
print(mines)
self.surface.blit(spriteList[mines], (pos[0]*16, pos[1]*16))
pygame.display.flip()
elif val == -1:
playing = False
return
def render(self):
for i in range(0, self.width):
for i2 in range(0, self.height):
self.surface.blit(spriteList[0], (i*16, i2*16))
pygame.display.flip()
class Main():
def __init__(self):
self.screen = pygame.display.set_mode((screenX, screenY), pygame.RESIZABLE)
spriteList.append(sprites.subsurface(16, 49, 16, 16))
for i in range(0, 8):
print(i*16)
spriteList.append(sprites.subsurface(i*16, 65, 16, 16))
self.field = Minefield(50, 30, 30, self.screen)
def gameloop(self):
while True:
for event in pygame.event.get():
if event.type == pygame.VIDEORESIZE:
screenX = event.w
screenY = event.h
self.screen = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
if event.type == pygame.QUIT:
return
if event.type == pygame.MOUSEBUTTONUP:
pos = pygame.mouse.get_pos()
self.field.clicked(pos)
def stop(self):
pygame.display.quit()
pygame.quit()
sys.exit("Window Closed")
main = Main()
main.gameloop()
main.stop()
我想要什么: 在播放器上单击时,唯一的更改是在单元格上方显示1,但是背景被黑色覆盖。
答案 0 :(得分:0)
pygame.display.set_mode()
创建一个新的窗口表面。您需要在resize事件中重新创建窗口表面后渲染背景。初始化窗口后,立即有1个调整大小事件挂起。
def gameloop(self):
while True:
for event in pygame.event.get():
if event.type == pygame.VIDEORESIZE:
screenX = event.w
screenY = event.h
self.screen = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
self.field.render() # <-------------
请注意,当调整窗口大小并重新创建窗口表面时,必须重新绘制整个场景。
如果窗口无法调整大小,则您的游戏可能仅能正常工作。调整窗口大小时,将发生一个新事件。重新创建了表面并重新绘制了背景,但是“单击”字段丢失了。因此,它们也必须重新绘制。