我想问一下BufferStrategy
和两倍Graphics
有什么区别?
我了解到double只会将Window
拖到后缓冲区,然后将它们显示在前面(JFrame
或<tr>
<td>
<div class="row" *ngFor="let user of users">
<div class="col-12">
<div class="account-item clearfix">
<div class="image"> <a href="#">
<img
[src]="user.imagePath"
alt="{{user.name}}">
</a></div>
<div class="content">
<h1>{{user.name}}</h1>
</div>
</div>
<hr>
</div>
</div>
<div class="row" *ngFor="let user of users">
<div class="col-6">
<h2 id="tag">Video</h2>
<video id="my-video" class="video-js video1" controls="" preload="auto" width="100%">
<source id="source_video" [src]="user.videoPath" type="video/mp4">
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that
<a href="https://videojs.com/html5-video-support/" target="_blank">supports HTML5 video</a>
</p>
</video>
</div>
<div class="col-6">
<h2>Sections</h2>
<app-video-controlls></app-video-controlls>
</div>
</div>
<div class="row">
<div class="col-12">
<h2>Comments</h2>
<div class="comments">
</div>
</div>
</div>
</td>
),而Triple会通过中间缓冲区,但是我不明白区别。