Firebase云消息传递无法通过Firebase控制台运行

时间:2019-02-21 16:31:07

标签: ios swift firebase firebase-cloud-messaging

我将所有与证书相关的设置都设置为使用推送消息。 但是,即使您从Firebase控制台发送消息,也不会发出通知。 环境是iPhoneX的真实机器。

我尝试过 ・修复与info.plist相关的设置 ・在常规选项卡中修复通知设置。 ・我给iPhone充电了 ・我重启了iPhone

过去发生过相同的错误。当时,我将Firebase的版本降低到4.0.4。 但是,现在已经不可能降级该版本。 还有哪些其他可能的原因? 写下下面的代码。

已导入

Using Firebase (5.16.0) Using FirebaseAnalytics (5.5.0) Using FirebaseAnalyticsInterop (1.1.0) Using FirebaseAuth (5.3.0) Using FirebaseAuthInterop (1.0.0) Using FirebaseCore (5.2.0) Using FirebaseDatabase (5.1.0) Using FirebaseFirestore (1.0.0) Using FirebaseInstanceID (3.4.0) Using FirebaseMessaging (3.3.0) Using FirebaseStorage (3.1.0) Using FirebaseUI (6.1.1)

代码

import UIKit
import Firebase
import FirebaseUI
import TwitterKit
import FirebaseMessaging
import UserNotifications

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?

override init() {
    super.init()
    FirebaseApp.configure()

}

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.


    Messaging.messaging().delegate = self as? MessagingDelegate
    if #available(iOS 10.0, *) {
        // For iOS 10 display notification (sent via APNS)
        UNUserNotificationCenter.current().delegate = self

        let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
        UNUserNotificationCenter.current().requestAuthorization(
            options: authOptions,
            completionHandler: {_, _ in })
    } else {
        let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
    }

    application.registerForRemoteNotifications()


}


func applicationWillResignActive(_ application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
    // Print message ID.
    if let messageID = userInfo["gcm.message_id"] {
        print("Message ID: \(messageID)")
    }

    // Print full message.
    print(userInfo)
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                 fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
    // Print message ID.
    if let messageID = userInfo["gcm.message_id"] {
        print("Message ID: \(messageID)")
    }

    // Print full message.
    print(userInfo)

    completionHandler(UIBackgroundFetchResult.newData)
}    
}

@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter,
                            willPresent notification: UNNotification,
                            withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
    let userInfo = notification.request.content.userInfo

    if let messageID = userInfo["gcm.message_id"] {
        print("Message ID: \(messageID)")
    }

    print(userInfo)

    completionHandler([])
}

func userNotificationCenter(_ center: UNUserNotificationCenter,
                            didReceive response: UNNotificationResponse,
                            withCompletionHandler completionHandler: @escaping () -> Void) {
    let userInfo = response.notification.request.content.userInfo
    if let messageID = userInfo["gcm.message_id"] {
        print("Message ID: \(messageID)")
    }

    print(userInfo)

    completionHandler()
}
}

0 个答案:

没有答案