我试图使用pygame在python中构建一个简单的游戏。起初,我的问题是使移动更加平滑,因为矩形的移动大约每秒都停留几毫秒。然后,通过在代码中添加“ os.environ ['SDL_VIDEODRIVER'] ='directx'”并将显示模式更改为“ FULLSCREEN”和“ DOUBLEBUFF”,找到了一种解决方案。现在的运动更加流畅,但是每当我Alt + Tab退出全屏游戏时,我都会收到此错误:
Traceback (most recent call last):
File "C:\Users\L-Tramp-GAMING\Documents\Python\Game\Main_Game.py", line 64, in <module>
screen.fill(BG_COLOR)
pygame.error: IDirectDrawSurface3::Blt: Surface was lost
我不知道如何绕过这个问题。我也想知道我是否可以以正常速度添加DirectX线以窗口模式运行游戏。目前,在窗口模式下,游戏以更高的速度运行。我希望你们中的一些可以帮助我。谢谢保罗
import pygame
import random
import os
#Variables
WIDTH = 1280
HEIGHT = 720
GAME_OVER = False
BG_COLOR = (0, 0, 20)
playerWidth = 50
playerHeight = 50
playerPosX = WIDTH / 2 - playerWidth / 2
playerPosY = HEIGHT - (playerHeight + 75)
playerSpeed = 10
enemieWidth = 75
enemieHeight = 75
enemiePosX = random.randint(0, WIDTH - enemieWidth)
enemiePosY = 0
enemieSpeed = 5
enemieCounter = 1
####################################################################################################
os.environ['SDL_VIDEODRIVER'] = 'directx'
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN | pygame.DOUBLEBUF)
pygame.display.set_caption("Game")
pygame.key.set_repeat(1, 10)
clock = pygame.time.Clock()
#GameLoop
while not GAME_OVER:
for e in pygame.event.get():
if e.type == pygame.QUIT:
GAME_OVER = True
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_a:
playerPosX -= playerSpeed
print(hex(screen.get_flags() & 0xFFFFFFFF))
if e.key == pygame.K_d:
playerPosX += playerSpeed
#Graphics
screen.fill(BG_COLOR)
player = pygame.draw.rect(screen, (0, 255, 0), (playerPosX, playerPosY, playerWidth, playerHeight))
if enemiePosY < HEIGHT:
enemie = pygame.draw.rect(screen, (255, 0, 0), (enemiePosX, enemiePosY, enemieWidth, enemieHeight))
enemiePosY += enemieSpeed
else:
enemieCounter += 1
enemiePosY = 0
enemiePosX = random.randint(0, WIDTH - enemieWidth)
if (enemieCounter + 1) % 2 == 0:
pass
#End Graphics
pygame.display.flip()
答案 0 :(得分:0)
代码可以处理错误,然后尝试重新创建屏幕对象吗?
这与从全屏切换到窗口时的过程相同。
编辑:从PyGame Wiki:https://www.pygame.org/wiki/toggle_fullscreen添加了一些代码,希望能解决OP注释中的其他问题。
try:
screen.fill(BG_COLOR)
except pygame.error as e:
# Get the size of the screen
screen_info= pygame.display.Info()
cursor = pygame.mouse.get_cursor() # Duoas 16-04-2007
new_width = screen_info.current_w
new_height = screen_info.current_h
# re-initialise the display, creating a re-sizable window
pygame.display.quit()
pygame.display.init()
screen = pygame.display.set_mode( ( new_width, new_height ), pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.RESIZABLE )
pygame.key.set_mods( 0 ) # HACK: work-a-round for a SDL bug??
pygame.mouse.set_cursor( *cursor ) # Duoas 16-04-2007
# did it work?
screen.fill(BG_COLOR)
答案 1 :(得分:0)
您的运动滞后是由pygame.key.set_repeat引起的。要允许玩家按住a和d进行移动,您可以通过跟踪速度变量来更新玩家在游戏循环中的位置,而不是使用set_repeat。如果您除了解决延迟问题之外,还出于其他原因要使用os.environ,则将无法正常工作,但应该可以。
import pygame
import random
import os
#Variables
WIDTH = 1280
HEIGHT = 720
GAME_OVER = False
BG_COLOR = (0, 0, 20)
playerWidth = 50
playerHeight = 50
playerPosX = WIDTH / 2 - playerWidth / 2
playerPosY = HEIGHT - (playerHeight + 75)
playerSpeed = 10
enemieWidth = 75
enemieHeight = 75
enemiePosX = random.randint(0, WIDTH - enemieWidth)
enemiePosY = 0
enemieSpeed = 5
enemieCounter = 1
####################################################################################################
#os.environ['SDL_VIDEODRIVER'] = 'directx'
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Game")
#pygame.key.set_repeat(1, 10) <----- This line is the problem
clock = pygame.time.Clock()
#GameLoop
speed = 0
while not GAME_OVER:
for e in pygame.event.get():
if e.type == pygame.QUIT:
GAME_OVER = True
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_a:
speed = -playerSpeed
if e.key == pygame.K_d:
speed = +playerSpeed
playerPosX += speed
#Graphics
screen.fill(BG_COLOR)
player = pygame.draw.rect(screen, (0, 255, 0), (playerPosX, playerPosY, playerWidth, playerHeight))
if enemiePosY < HEIGHT:
enemie = pygame.draw.rect(screen, (255, 0, 0), (enemiePosX, enemiePosY, enemieWidth, enemieHeight))
enemiePosY += enemieSpeed
else:
enemieCounter += 1
enemiePosY = 0
enemiePosX = random.randint(0, WIDTH - enemieWidth)
if (enemieCounter + 1) % 2 == 0:
pass
#End Graphics
pygame.display.flip()