我正在使用模板方法。我有一个提供给我的驱动程序,可以创建游戏并通过两个切换类(AlwaysSwitch或NeverSwitch)之一进行传递。然后,驱动程序将为Always Switch创建一个试用版,并为NeverSwitch创建一个单独的试用版。每次审判进行100次,并计算每个案例赢得游戏的次数。
这两个类都扩展了Game。游戏有一个称为switch()的抽象方法。两个交换类都继承此方法。我在两个类中都放了一个简单的print语句。 AlwaysSwitch
带有“我想切换”,而NeverSwitch
带有“我会留下”。
我的问题甚至是在创建new Game g = new AlwaysSwitch();
的Always switch试用版中,输出始终是“我会留下来”。并且在new Game g = new NeverSwitch();
中,输出再次是“我会留下来”。
我已尝试在驱动程序中注释掉NeverSwitch试用版,然后,AlwaysSwitch试用版才能正常工作。
我不明白为什么neverSwitch类会覆盖alwaysSwitch类?
public class Host {
private Door prizeDoor;
/**
* Choose a random prize door and keep it secret.
*/
public void choosePrizeDoor() {
prizeDoor = Door.randomDoor();
}
/**
* Reveal a door that does not contain the prize and does not
* match the one the contestant chose.
*/
public Door revealADoor(Door contestantChoice) {
Door result = contestantChoice;
// Randomly pick a door. Might iterate few times.
while (result == contestantChoice || result == prizeDoor) {
result = Door.randomDoor();
}
return result;
}
/**
* Determine if the contestant's door wins or loses.
*/
public boolean isAWinner(Door contestantChoice) {
return prizeDoor == contestantChoice;
}
}
/**
* An enum representing a door. Left = 1, center = 2, right = 3.
* Can also choose random doors here.
*
* @author Todd Whittaker
* @version 20180110
*/
public enum Door {
LEFT(1),
CENTER(2),
RIGHT(3);
private int value;
private static final Random r = new Random();
Door(int value) {
this.value = value;
}
/**
* Find the door that matches the number.
*/
public static Door valueOf(int num) {
switch (num) {
case 1: return LEFT;
case 2: return CENTER;
default: return RIGHT;
}
}
/**
* return the number matching this door.
*/
public int valueOf() {
return value;
}
/**
* Pick a random door (LEFT, CENTER, RIGHT).
*/
public static Door randomDoor() {
return Door.valueOf(r.nextInt(3)+1);
}
}
public abstract class Game {
private Host host;
public Door contestantChoice;
public Door revealedDoor;
/**
* Creates the game and its host.
*/
public Game () {
this.host = new Host();
}
/**
* Implements the algorithm for the game:
* 1. The host chooses which door has a prize at random.
* 2. The contestant picks a door (left, center, or right) at random.
* 3. The host reveals one of the two other doors that does not contain
the prize.
* 4. The contestant can then switch to the other door or keep their
current door.
* 5. The prize is revealed and the contestant wins or loses.
*/
final boolean runGame() {
host.choosePrizeDoor(); //1
System.out.println("Let's Play");
contestantChoice = contestantChoice.randomDoor();//2
System.out.println("Contestant chooses " + contestantChoice);
revealedDoor = host.revealADoor(contestantChoice); //3
System.out.println("reveal door " + revealedDoor);
System.out.println("would you like to switch?");
switching();
if(host.isAWinner(contestantChoice) == true)
{
System.out.println("Winner!! \n");
return true;
}
System.out.println("Sorry you lose \n");
return false;
}
abstract void switching();
}
public class AlwaysSwitch extends Game {
void switching()
{
System.out.println("I would like to switch" );
}
}
public class NeverSwitch extends Game {
void switching()
{
System.out.println("I will stay." );
}
}
public class Driver {
private static final int TRIALS = 100;
public static void main(String [] args) {
int switchWins = 0;
int stayWins = 0;
for (int i = 0; i < TRIALS; ++i) {
Game g = new AlwaysSwitch();
if (g.runGame()) {
++switchWins;
}
}
for (int i = 0; i < TRIALS; ++i) {
Game g = new NeverSwitch();
if (g.runGame()) {
++stayWins;
}
}
System.out.println("Out of " + TRIALS + " trials:");
System.out.println(" Switch won " + switchWins + " times.");
System.out.println(" Stay won " + stayWins + " times.");
}
}
所有结果都说“我会留下。”
答案 0 :(得分:0)
要完成代码,您可以将switching()
的签名更改为:
abstract Door switching(Door contestantsChoice, Door revealedDoor);
然后您将在Game.runGame()
中这样称呼它:
contestantsChoice = switching(contestantsChoice, revealedDoor);
您的AlwaysSwitch
实现将是:
Door switching(Door contestantChoice, Door revealedDoor)
{
System.out.println("I would like to switch" );
return selectRemainingDoor(contestantChoice, revealedDoor);
}
private Door selectRemainingDoor(Door contestantChoice, Door revealedDoor) {
List<Door> doors = new ArrayList<>(asList(LEFT, CENTER, RIGHT));
doors.remove(contestantChoice);
doors.remove(revealedDoor);
return doors.get(0);
}
您的NeverSwitch
实现方式如下:
Door switching(Door contestantChoice, Door revealedDoor)
{
System.out.println("I will stay." );
return contestantChoice;
}