我正在使用下一个代码:
override fun presentNativeItem(dcsItem: DCSItem?): Any {
if (dcsItem?.type == "NavMenu") {
return buildNavMenu(dcsItem)
} else if (dcsItem?.type == "NavLink") {
return buildNavLink(dcsItem)
} else if (dcsItem?.type == "Image") {
return buildImage(dcsItem)
}
else throw IllegalStateException("Unknown Type ${dcsItem?.type} of NavItem")
}
但我不想使用多个if,而是要使用下一个枚举:
enum class DSCType {
NAVMENU,
NAVLINK,
IMAGE;
override fun toString(): String {
return this.name.toLowerCase()
}
companion object {
fun fromString(value: String?): DSCType? {
return when (value?.toLowerCase()) {
"NavMenu" -> NAVMENU
"NavLink" -> NAVLINK
"Image" -> IMAGE
else -> null
}
}
}
}
关于如何以Kotlin方式实现这一目标的任何想法?
谢谢
答案 0 :(得分:1)
使输入参数不可为空,并将函数更改为:
override fun presentNativeItem(dcsItem: DCSItem) = when(dcsItem) {
NAVMENU -> buildNavMenu(dcsItem)
NAVLINK -> buildNavLink(dcsItem)
IMAGE -> buildImage(dcsItem)
}
答案 1 :(得分:0)
尝试一下:
fun presentNativeItem(dcsItem: DCSItem?): Any {
return enumValues<DSCType>().firstOrNull { dcsItem?.type == it.typeName }
?.build(dcsItem)
?: throw IllegalStateException("Unknown Type ${dcsItem?.type} of NavItem")
}
enum class DSCType(val typeName: String) {
NAV_MENU("NavMenu") {
override fun build(dcsItem: DCSItem?): Any {
TODO("not implemented")
}
},
NAV_LINK("NavLink") {
override fun build(dcsItem: DCSItem?): Any {
TODO("not implemented")
}
},
IMAGE("Image") {
override fun build(dcsItem: DCSItem?): Any {
TODO("not implemented")
}
};
abstract fun build(dcsItem: DCSItem?): Any
}