setHSL(h,s,l)-在提供的HSL值上设置此颜色的值。取值范围是0到1。
为什么我尝试material.color.setHSL( 0.5, 1, 0.5 )
时会发青?我希望选色器显示为黄色
let camera, scene, renderer, material;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.PlaneGeometry();
material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
material.color.setHSL( 0.5, 1, 0.5 );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.render( scene, camera );
}
body {
margin: 0;
}
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
答案 0 :(得分:2)
拾色器从0到360。 setHSL从0到1。
如果您希望色相为360,则将50/360设置为0.1388888888888889。
setHSL(0.1388888888888889,1,0.5)是黄色的。
let camera, scene, renderer, material;
init();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.PlaneGeometry();
material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
material.color.setHSL( 0.1388888888888889, 1, 0.5 );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.render( scene, camera );
}
body {
margin: 0;
}
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>