Three.js setHSL()设置了意外的颜色

时间:2019-01-18 13:59:55

标签: three.js

  

setHSL(h,s,l)-在提供的HSL值上设置此颜色的值。取值范围是0到1。

为什么我尝试material.color.setHSL( 0.5, 1, 0.5 )时会发青?我希望选色器显示为黄色

enter image description here

let camera, scene, renderer, material;

init();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    const geometry = new THREE.PlaneGeometry();
    material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
		material.color.setHSL( 0.5, 1, 0.5 );
    
    const mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    renderer.render( scene, camera );
}
body {
	  margin: 0;
}
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

1 个答案:

答案 0 :(得分:2)

拾色器从0到360。 setHSL从0到1。

如果您希望色相为360,则将50/360设置为0.1388888888888889。

setHSL(0.1388888888888889,1,0.5)是黄色的。

let camera, scene, renderer, material;

init();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;

    scene = new THREE.Scene();

    const geometry = new THREE.PlaneGeometry();
    material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
		material.color.setHSL( 0.1388888888888889, 1, 0.5 );
    
    const mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    renderer.render( scene, camera );
}
body {
	  margin: 0;
}
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>