在这里,我尝试从照片库中选择视频,并将其作为samplebuffer
逐帧读取,以便以后可以裁剪或旋转。但是问题是CMSampleBuffer
默认是旋转的。变量是我用于初始化的是
var asset:AVAsset! //load asset from url
var assetReader:AVAssetReader!
var assetVideoOutput: AVAssetReaderTrackOutput! // add assetreader for video
var assetAudioOutput: AVAssetReaderTrackOutput! // add assetreader for audio
var readQueue: DispatchQueue!
以前的变量的设置如下所示。
func resetRendering() {
do{
assetReader = try! AVAssetReader(asset: asset)
}catch {
print(error)
}
var tracks = asset.tracks(withMediaType: .video)
var track : AVAssetTrack!
if tracks.count > 0 {
track = tracks[0]
}
let decompressionvideoSettings:[String:Any] = [kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA]
assetVideoOutput = AVAssetReaderTrackOutput(track: track, outputSettings: decompressionvideoSettings)
tracks = asset.tracks(withMediaType: .audio)
if tracks.count > 0 {
track = tracks[0]
}
let audioReadSettings = [AVFormatIDKey: kAudioFormatLinearPCM]
assetAudioOutput = AVAssetReaderTrackOutput(track: track, outputSettings: audioReadSettings)
if (assetAudioOutput.responds(to: #selector(getter: AVAssetReaderOutput.alwaysCopiesSampleData))) {
assetAudioOutput.alwaysCopiesSampleData = false
}
if assetReader.canAdd(assetAudioOutput) {
assetReader.add(assetAudioOutput)
}
if (assetVideoOutput.responds(to: #selector(getter: AVAssetReaderOutput.alwaysCopiesSampleData))) {
assetVideoOutput.alwaysCopiesSampleData = false
}
if assetReader.canAdd(assetVideoOutput) {
assetReader.add(assetVideoOutput)
}
}
现在,当我尝试逐帧读取视频并将其转换为图像时,它会自动旋转90度。从samplebuffer
到uiimage
的转换范围看起来像这样
extension CMSampleBuffer {
var uiImage: UIImage? {
guard let imageBuffer = CMSampleBufferGetImageBuffer(self) else { return nil }
CVPixelBufferLockBaseAddress(imageBuffer, CVPixelBufferLockFlags(rawValue: 0))
let baseAddress = CVPixelBufferGetBaseAddress(imageBuffer)
let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer)
let width = CVPixelBufferGetWidth(imageBuffer)
let height = CVPixelBufferGetHeight(imageBuffer)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue)
guard let context = CGContext(data: baseAddress,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: bytesPerRow,
space: colorSpace,
bitmapInfo: bitmapInfo.rawValue) else { return nil }
guard let cgImage = context.makeImage() else { return nil }
CVPixelBufferUnlockBaseAddress(imageBuffer,CVPixelBufferLockFlags(rawValue: 0));
return UIImage(cgImage: cgImage)
}
}
得到的照片是
实际照片是这张
答案 0 :(得分:0)
更新
CGImage不包含方向属性。因此,当您转换为UIImage时必须手动设置。我们从视频轨道获取方向并将其设置为UIImage。
下面的答案的右/左或上/下可能相反。请尝试检查。
//pls get orientation property outside of image processing to avoid redundancy
let videoTrack = videoAsset.tracks(withMediaType: AVMediaType.video).first!
let videoSize = videoTrack.naturalSize
let transform = videoTrack.preferredTransform
var orientation = UIImage.Orientation.right
switch (transform.tx, transform.ty) {
case (0, 0): orientation = UIImage.Orientation.up
case (videoSize.width, videoSize.height): UIImage.Orientation.right
case (0, videoSize.width): UIImage.Orientation.left
default: orientation = UIImage.Orientation.down
}
// then set orientation in image processing such as captureOutput
let uiImage = UIImage.init(cgImage: cgImage, scale: 1.0, orientation: orientation)
希望这会有所帮助。