如何在不跟踪图像时使UILabel出现在屏幕上,而在跟踪图像时如何使UILabel消失

时间:2019-01-09 21:08:09

标签: swift uilabel augmented-reality arkit image-recognition

我正在使用ARKit制作图像识别应用程序,用户将相机对准空间中的一些其他图像,然后在这些图像上播放视频。我已经创建了带有消息的UILabel,以便向用户提供说明。当用户首次打开该应用程序时,我想向他们显示一条消息,告诉他们将相机对准图像。每当相机跟踪图像时,我都希望UILabel消失。

在我的代码中,我将其放置到可以在跟踪图像时使Label消失的位置,但是一旦不再跟踪图像,便无法使其重新出现。

extension ViewController: ARSCNViewDelegate {
    func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: 
ARAnchor) -> SCNNode? {
        let node = SCNNode()

        //Show video overlayed to image
        if let imageAnchor = anchor as? ARImageAnchor{
            DispatchQueue.main.async { self.messageView?.isHidden = 
true }
            let plane = SCNPlane(width: 
imageAnchor.referenceImage.physicalSize.width, height: 
imageAnchor.referenceImage.physicalSize.height)

            //Create Plane
            switch imageAnchor.referenceImage.name!{
            case "slaveAuction":
                //Set AVPlayer as the planes texture and play
                plane.firstMaterial?.diffuse.contents = 
self.slaveAuction
                self.slaveAuction.play()
            case "columbus":
                plane.firstMaterial?.diffuse.contents = 
self.columbus
                self.columbus.play()
            case "isabellasCourt":
                plane.firstMaterial?.diffuse.contents = 
self.isabellasCourt
                self.isabellasCourt.play()
            case "hawksbell":
                plane.firstMaterial?.diffuse.contents = 
self.hawksbell
                self.hawksbell.play()
            default:
                print("Images not found")
            }

            let planeNode = SCNNode(geometry: plane)

            // Rotate the plane to match the anchor
            planeNode.eulerAngles.x = -.pi/2

            // Add plane node to parent
            node.addChildNode(planeNode)
        }

        return node
    }

}

我需要帮助,以便在不跟踪图像时显示消息视图。

1 个答案:

答案 0 :(得分:0)

设置您的planeNode类变量。然后检查您的节点是否在每一帧都可见。

func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
    if let pointOfView = sceneView.pointOfView, planeNode != nil {
        let isMaybeVisible = sceneView.isNode(planeNode, insideFrustumOf: pointOfView)
        DispatchQueue.main.async {
            if isMaybeVisible{
                self.messageView.isHidden = true
            }else{
                self.messageView.isHidden = false
            }
        }
    }
}

然后查看isNode(_:insideFrustumOf:)