我正在使用ARKit制作图像识别应用程序,用户将相机对准空间中的一些其他图像,然后在这些图像上播放视频。我已经创建了带有消息的UILabel,以便向用户提供说明。当用户首次打开该应用程序时,我想向他们显示一条消息,告诉他们将相机对准图像。每当相机跟踪图像时,我都希望UILabel消失。
在我的代码中,我将其放置到可以在跟踪图像时使Label消失的位置,但是一旦不再跟踪图像,便无法使其重新出现。
extension ViewController: ARSCNViewDelegate {
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor:
ARAnchor) -> SCNNode? {
let node = SCNNode()
//Show video overlayed to image
if let imageAnchor = anchor as? ARImageAnchor{
DispatchQueue.main.async { self.messageView?.isHidden =
true }
let plane = SCNPlane(width:
imageAnchor.referenceImage.physicalSize.width, height:
imageAnchor.referenceImage.physicalSize.height)
//Create Plane
switch imageAnchor.referenceImage.name!{
case "slaveAuction":
//Set AVPlayer as the planes texture and play
plane.firstMaterial?.diffuse.contents =
self.slaveAuction
self.slaveAuction.play()
case "columbus":
plane.firstMaterial?.diffuse.contents =
self.columbus
self.columbus.play()
case "isabellasCourt":
plane.firstMaterial?.diffuse.contents =
self.isabellasCourt
self.isabellasCourt.play()
case "hawksbell":
plane.firstMaterial?.diffuse.contents =
self.hawksbell
self.hawksbell.play()
default:
print("Images not found")
}
let planeNode = SCNNode(geometry: plane)
// Rotate the plane to match the anchor
planeNode.eulerAngles.x = -.pi/2
// Add plane node to parent
node.addChildNode(planeNode)
}
return node
}
}
我需要帮助,以便在不跟踪图像时显示消息视图。
答案 0 :(得分:0)
设置您的planeNode类变量。然后检查您的节点是否在每一帧都可见。
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
if let pointOfView = sceneView.pointOfView, planeNode != nil {
let isMaybeVisible = sceneView.isNode(planeNode, insideFrustumOf: pointOfView)
DispatchQueue.main.async {
if isMaybeVisible{
self.messageView.isHidden = true
}else{
self.messageView.isHidden = false
}
}
}
}