我正在尝试播放MP3
文件,该文件从之前的UIView
传递给UIView
(存储在NSURL *fileURL
变量中)。
我正在使用:
初始化AVPlayer
player = [AVPlayer playerWithURL:fileURL];
NSLog(@"Player created:%d",player.status);
NSLog
打印Player created:0,
,我认为这意味着它尚未准备好播放。
当我点击播放UIButton
时,我运行的代码是:
-(IBAction)playButtonClicked
{
NSLog(@"Clicked Play. MP3:%@",[fileURL absoluteString]);
if(([player status] == AVPlayerStatusReadyToPlay) && !isPlaying)
// if(!isPlaying)
{
[player play];
NSLog(@"Playing:%@ with %d",[fileURL absoluteString], player.status);
isPlaying = YES;
}
else if(isPlaying)
{
[player pause];
NSLog(@"Pausing:%@",[fileURL absoluteString]);
isPlaying = NO;
}
else {
NSLog(@"Error in player??");
}
}
当我运行它时,我总是在控制台中获得Error in player??
。
但是,如果我使用简单的if
替换AVPlayer
条件来检查if(!isPlaying)
是否已准备就绪,那么音乐会播放第二次我点击播放{{} 1}}。
控制台日志是:
UIButton
我看到第二次,Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Playing:http://www.nimh.nih.gov/audio/neurogenesis.mp3 **with 0**
Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Pausing:http://www.nimh.nih.gov/audio/neurogenesis.mp3
Clicked Play. MP3:http://www.nimh.nih.gov/audio/neurogenesis.mp3
2011-03-23 11:06:43.674 Podcasts[2050:207] Playing:http://www.nimh.nih.gov/audio/neurogenesis.mp3 **with 1**
似乎持有1,我猜是player.status
。
第一次点击播放AVPlayerReadyToPlay
,我该怎么做才能让播放正常工作?
(即,我如何确保UIButton
不仅仅是创建,还准备好发挥?)
答案 0 :(得分:119)
您正在播放远程文件。 AVPlayer
可能需要一些时间来缓冲足够的数据并准备好播放文件(请参阅AV Foundation Programming Guide)
但在点击播放按钮之前,您似乎还没等待播放器准备就绪。我想要的是禁用此按钮并仅在播放器准备就绪时启用它。
使用KVO,可以通知玩家状态的变化:
playButton.enabled = NO;
player = [AVPlayer playerWithURL:fileURL];
[player addObserver:self forKeyPath:@"status" options:0 context:nil];
状态更改时将调用此方法:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context {
if (object == player && [keyPath isEqualToString:@"status"]) {
if (player.status == AVPlayerStatusReadyToPlay) {
playButton.enabled = YES;
} else if (player.status == AVPlayerStatusFailed) {
// something went wrong. player.error should contain some information
}
}
}
答案 1 :(得分:28)
我在试图找出AVPlayer
的状态时遇到了很多麻烦。 status
属性似乎并不总是非常有用,当我试图处理音频会话中断时,这导致了无尽的挫败感。有时AVPlayer
告诉我它已经准备好了(当AVPlayerStatusReadyToPlay
)时它似乎没有。我使用了Jilouc的KVO方法,但它并不适用于所有情况。
为了补充,当状态属性不起作用时,我通过查看loadedTimeRanges
的{{1}}属性来查询AVPlayer加载的流量{{1 (AVPlayer
)。
这有点令人困惑,但这就是它的样子:
currentItem
答案 2 :(得分:13)
var observer: NSKeyValueObservation?
func prepareToPlay() {
let url = <#Asset URL#>
// Create asset to be played
let asset = AVAsset(url: url)
let assetKeys = [
"playable",
"hasProtectedContent"
]
// Create a new AVPlayerItem with the asset and an
// array of asset keys to be automatically loaded
let playerItem = AVPlayerItem(asset: asset,
automaticallyLoadedAssetKeys: assetKeys)
// Register as an observer of the player item's status property
self.observer = playerItem.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in
if playerItem.status == .readyToPlay {
//Do your work here
}
})
// Associate the player item with the player
player = AVPlayer(playerItem: playerItem)
}
此外,您可以通过这种方式使观察者无效
self.observer.invalidate()
重要说明:您必须保留观察者变量,否则它将解除分配,并且将不再调用changeHandler。因此,不要将观察者定义为函数变量,而是将其定义为实例变量,如给定示例所示。
此键值观察器语法是Swift 4的新增功能。
答案 3 :(得分:10)
经过多方面的研究并尝试了很多方法,我注意到通常 status
观察者在AVPlayer
对象准备好发挥时真的知道更好,因为对象可以准备好玩,但这并不意味着它会立即播放。
了解这一点的好主意是使用loadedTimeRanges
。
对于注册观察员
[playerClip addObserver:self forKeyPath:@"currentItem.loadedTimeRanges" options:NSKeyValueObservingOptionNew context:nil];
倾听观察者
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (object == playerClip && [keyPath isEqualToString:@"currentItem.loadedTimeRanges"]) {
NSArray *timeRanges = (NSArray*)[change objectForKey:NSKeyValueChangeNewKey];
if (timeRanges && [timeRanges count]) {
CMTimeRange timerange=[[timeRanges objectAtIndex:0]CMTimeRangeValue];
float currentBufferDuration = CMTimeGetSeconds(CMTimeAdd(timerange.start, timerange.duration));
CMTime duration = playerClip.currentItem.asset.duration;
float seconds = CMTimeGetSeconds(duration);
//I think that 2 seconds is enough to know if you're ready or not
if (currentBufferDuration > 2 || currentBufferDuration == seconds) {
// Ready to play. Your logic here
}
} else {
[[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Error trying to play the clip. Please try again" delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil] show];
}
}
}
对于删除观察者(dealloc,viewWillDissapear或寄存器观察者之前),它是一个被称为
的好地方
- (void)removeObserverForTimesRanges
{
@try {
[playerClip removeObserver:self forKeyPath:@"currentItem.loadedTimeRanges"];
} @catch(id anException){
NSLog(@"excepcion remove observer == %@. Remove previously or never added observer.",anException);
//do nothing, obviously it wasn't attached because an exception was thrown
}
}
答案 4 :(得分:5)
private var playbackLikelyToKeepUpContext = 0
对于注册观察员
avPlayer.addObserver(self, forKeyPath: "currentItem.playbackLikelyToKeepUp",
options: .new, context: &playbackLikelyToKeepUpContext)
倾听观察者
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == &playbackLikelyToKeepUpContext {
if avPlayer.currentItem!.isPlaybackLikelyToKeepUp {
// loadingIndicatorView.stopAnimating() or something else
} else {
// loadingIndicatorView.startAnimating() or something else
}
}
}
删除观察者
deinit {
avPlayer.removeObserver(self, forKeyPath: "currentItem.playbackLikelyToKeepUp")
}
代码中的关键点是实例属性isPlaybackLikelyToKeepUp。
答案 5 :(得分:4)
基于Tim Camber answer,这是我使用的Swift函数:
private func isPlayerReady(_ player:AVPlayer?) -> Bool {
guard let player = player else { return false }
let ready = player.status == .readyToPlay
let timeRange = player.currentItem?.loadedTimeRanges.first as? CMTimeRange
guard let duration = timeRange?.duration else { return false } // Fail when loadedTimeRanges is empty
let timeLoaded = Int(duration.value) / Int(duration.timescale) // value/timescale = seconds
let loaded = timeLoaded > 0
return ready && loaded
}
或者,作为扩展名
extension AVPlayer {
var ready:Bool {
let timeRange = currentItem?.loadedTimeRanges.first as? CMTimeRange
guard let duration = timeRange?.duration else { return false }
let timeLoaded = Int(duration.value) / Int(duration.timescale) // value/timescale = seconds
let loaded = timeLoaded > 0
return status == .readyToPlay && loaded
}
}
答案 6 :(得分:1)
检查播放器currentItem的状态:
if (player.currentItem.status == AVPlayerItemStatusReadyToPlay)
答案 7 :(得分:1)
@JoshBernfeld's answer对我不起作用。不知道为什么。他观察到playerItem.observe(\.status
。我不得不观察player?.observe(\.currentItem?.status
。 playerItem status
属性似乎是同一回事。
var playerStatusObserver: NSKeyValueObservation?
player?.automaticallyWaitsToMinimizeStalling = false // starts faster
playerStatusObserver = player?.observe(\.currentItem?.status, options: [.new, .old]) { (player, change) in
switch (player.status) {
case .readyToPlay:
// here is where it's ready to play so play player
DispatchQueue.main.async { [weak self] in
self?.player?.play()
}
case .failed, .unknown:
print("Media Failed to Play")
@unknown default:
break
}
}
使用完播放器集playerStatusObserver = nil
答案 8 :(得分:0)
var player:AVPlayer!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(playerItemDidReadyToPlay(notification:)),
name: .AVPlayerItemNewAccessLogEntry,
object: player?.currentItem)
}
@objc func playerItemDidReadyToPlay(notification: Notification) {
if let _ = notification.object as? AVPlayerItem {
// player is ready to play now!!
}
}