这是针对学校项目的,我需要完成一个功能来复制看起来像这样的员工的链表
typedef struct TEmployee
{
struct TEmployee * m_Next;
struct TEmployee * m_Bak;
char * m_Name;
} TEMPLOYEE;
这是我的复制功能
TEMPLOYEE * cloneList(TEMPLOYEE * src)
{
TEMPLOYEE* current = src;
TEMPLOYEE* newList = NULL;
TEMPLOYEE* tail = NULL;
while(current != NULL)
{
if(newList==NULL)
{
newList = (TEMPLOYEE*)malloc(sizeof(TEMPLOYEE));
newList -> m_Name = current -> m_Name;
newList -> m_Next = NULL;
newList -> m_Bak = NULL;
tail = newList;
}
else
{
tail -> m_Next = (TEMPLOYEE*)malloc(sizeof(TEMPLOYEE));
tail = tail -> m_Next;
tail -> m_Name = current -> m_Name;
tail -> m_Next = NULL;
tail -> m_Bak = current -> m_Bak;
}
current = current -> m_Next;
}
return newList;
}
这可以正常工作,但是不能正确复制m_Bak,因此当我尝试执行此操作时,断言m_Next和m_Bak应该相同,但不相同
assert ( b && ! strcmp ( b -> m_Name, "Maria" ) && b -> m_Bak == b -> m_Next );
感谢您的帮助。
答案 0 :(得分:0)
此行
toMap
是错误的,因为它会使新列表指向当前列表。
您宁愿需要:
Seq(1,2,3).permutations.map(p => (p.head, p.tail)).toMap
res50: scala.collection.immutable.Map[Int,Seq[Int]] = Map(1 -> List(3, 2), 2 -> List(3, 1), 3 -> List(2, 1))
请注意,您的代码不会不复制名称,因此两个列表都将指向相同的名称对象。如果您想复制名称,请查看tail -> m_Bak = current -> m_Bak;
也请注意:
您不需要强制转换 else
{
tail -> m_Next = (TEMPLOYEE*)malloc(sizeof(TEMPLOYEE));
tail -> m_Next -> m_Bak = tail; // New line
tail = tail -> m_Next;
tail -> m_Name = current -> m_Name;
tail -> m_Next = NULL;
// tail -> m_Bak = current -> m_Bak; Delete this line
}
返回的值。但是,您应该检查strdup
是否返回NULL
答案 1 :(得分:0)
这是我的解决方案:
public float damage = .10f;
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.isTrigger!=true && collision.CompareTag("Enemy"))
{
Debug.Log("Enemy is Damaged");
EHealthBar.TakeDamage(damage);
}
}
希望我能正确理解您的问题...