我一直在从事迷宫游戏。我首先决定制作一个迷你教程。游戏开发才刚刚开始,现在我正在尝试使其向上发展。我正在尝试更改PlayerAre变量,但是它不起作用。
我试图将其放在列表内和列表外。
maze = ["o","*","*","*","*","*",".",#row one is over
".",".",".",".",".","*","*",#Row two is over
"*","*","*","*",".","*",".",#Row three is over
".",".",".","*",".","*",".",#Row four is over
".",".",".","*",".","*",".",#Row five is over
".",".",".","*",".","*",".",#Row Six is over
".",".",".","*",".","@"]
mazeOne = maze[0:6]
mazeTwo = maze[7:13]
mazeThree = maze[14:20]
mazeFour = maze[21:27]
mazeFive = maze[28:34]
mazeSix = maze[35:41]
mazeSeven = maze[42:48]
playerAre = maze[47]
for a,b,c,d,e,f,g in zip (mazeOne, mazeTwo, mazeThree, mazeFour,
mazeFive, mazeSix, mazeSeven):
print (a,b,c,d,e,f,g)
keypress = str(input("""W, A, S, D: """))
if keypress == 'w' or keypress == 'W':
playerAre = '.'
playerAre = playerAre + 7
答案 0 :(得分:0)
您在这里有两个直接的问题。
maze
(用于显示迷宫的*。@字符)的内容与 index (整数0-48)混淆了)。 尝试以下快速修复方法:
if keypress.lower() == 'w':
maze[playerAre] = '.'
playerAre = playerAre - 7
我强烈建议您在线查看几个许多迷宫示例。从迷宫布局的2D组织开始,看看他们如何更“自然”地处理移动。