我创建了一个织物自定义类“ VectorPlaceholder”,该类基本上是一个包含Rectangle和Vector的组:
// Fabric.js custom vector EPS object
fabric.VectorPlaceholder = fabric.util.createClass(fabric.Group, {
async: true,
type: 'vector-placeholder',
lockUniScalingWithSkew: false,
noScaleCache: true,
initialize: function (options) {
boundsRectangle = new fabric.Rect({
strokeDashArray: [10,10],
originX: 'center',
originY: 'center',
stroke: '#000000',
strokeWidth: 1,
width: options.width || 300,
height: options.height || 300,
fill: 'rgba(0, 0, 0, 0)',
});
this.setControlsVisibility({
ml: false,
mb: false,
mr: false,
mt: false,
});
this.originX = 'center',
this.originY = 'center',
this.callSuper('initialize', [boundsRectangle], options);
},
setVector: function (vector) {
//We remove any EPS that was in that position
var EPSGroup = this;
EPSGroup.forEachObject(function (object) {
if (object && object.type != "rect") {
EPSGroup.remove(object);
}
});
var scale = 1;
var xOffset = EPSGroup.getScaledWidth() / 2;
var yOffset = EPSGroup.getScaledHeight() / 2;
if (vector.height > vector.width) {
scale = EPSGroup.getScaledHeight() / vector.height;
xOffset = xOffset - (EPSGroup.getScaledWidth() - vector.width * scale) / 2
}
else {
scale = EPSGroup.getScaledWidth() / vector.width;
yOffset = yOffset - (EPSGroup.getScaledHeight() - vector.height * scale) / 2
}
vector.left = EPSGroup.left - xOffset;
vector.top = EPSGroup.top - yOffset;
vector.set('scaleY', scale);
vector.set('scaleX', scale);
var angle = 0;
if (EPSGroup.get('angle')) {
angle = EPSGroup.get('angle');
vector.setAngle(angle);
}
EPSGroup.addWithUpdate(vector);
EPSGroup.setCoords();
},
});
此类的想法是要有一个占位符,用户可以在其中上传SVG。 这是通过调用fabric.loadSVGFromString并将结果传递到我的自定义类(setVector)中的函数来完成的
fabric.loadSVGFromString(svgString, function(objects, options) {
// Group the SVG objects to make a single element
var a = fabric.util.groupSVGElements(objects, options);
var EPSGroup = new fabric.VectorPlaceholder({});
EPSGroup.setVector(a);
当我创建我的自定义对象并且不旋转它时,它可以完美工作。如您所见,组控件与虚线矩形对齐。
问题是当我创建一个空的VectorPlaceholder并手动旋转它时。手动旋转后,调用setVector时会发生以下情况:
我不明白为什么组控件忽略了旋转,我做错了什么?如何使组控件的渲染与旋转的矩形对齐?
答案 0 :(得分:0)
使用// Fabric.js custom vector EPS object
fabric.VectorPlaceholder = fabric.util.createClass(fabric.Group, {
async: true,
type: 'vector-placeholder',
lockUniScalingWithSkew: false,
noScaleCache: true,
initialize: function (options) {
boundsRectangle = new fabric.Rect({
strokeDashArray: [10,10],
originX: 'center',
originY: 'center',
stroke: '#000000',
strokeWidth: 1,
width: options.width || 300,
height: options.height || 300,
fill: 'rgba(0, 0, 0, 0)',
});
this.setControlsVisibility({
ml: false,
mb: false,
mr: false,
mt: false,
});
this.originX = 'center',
this.originY = 'center',
this.callSuper('initialize', [boundsRectangle], options);
},
setVector: function (vector) {
//We remove any EPS that was in that position
var EPSGroup = this;
EPSGroup.forEachObject(function (object) {
if (object && object.type != "rect") {
EPSGroup.remove(object);
}
});
var scale = 1;
var xOffset = EPSGroup.getScaledWidth() / 2;
var yOffset = EPSGroup.getScaledHeight() / 2;
if (vector.height > vector.width) {
scale = EPSGroup.getScaledHeight() / vector.height;
xOffset = xOffset - (EPSGroup.getScaledWidth() - vector.width * scale) / 2
}
else {
scale = EPSGroup.getScaledWidth() / vector.width;
yOffset = yOffset - (EPSGroup.getScaledHeight() - vector.height * scale) / 2
}
vector.left = EPSGroup.left - xOffset;
vector.top = EPSGroup.top - yOffset;
vector.set('scaleY', scale);
vector.set('scaleX', scale);
/*var angle = 0;
if (EPSGroup.get('angle')) {
angle = EPSGroup.get('angle');
vector.setAngle(angle);
} */
EPSGroup.addWithUpdate(vector);
EPSGroup.setCoords();
},
});
canvas = new fabric.Canvas('c', {
});
fabric.loadSVGFromString('<svg height="210" width="500"><polygon points="100,10 40,198 190,78 10,78 160,198" style="fill:lime;stroke:purple;stroke-width:5;fill-rule:nonzero;" /></svg>', function(objects, options) {
// Group the SVG objects to make a single element
var a = fabric.util.groupSVGElements(objects, options);
var EPSGroup = new fabric.VectorPlaceholder({});
EPSGroup.left=200;
EPSGroup.top=200;
EPSGroup.setVector(a);
EPSGroup.angle=45;
canvas.add(EPSGroup);
})
方法后,需要设置角度
http://jsfiddle.net/2segrwx0/1/
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.5/fabric.js"></script>
<canvas id="c" width=500 height=300 ></canvas>
var net = require('net');
var sockets = [];
var svr = net.createServer(function(sock) {
console.log('Connected: ' + sock.remoteAddress + ':' + sock.remotePort);
sockets.push(sock);
sock.write('Welcome to the server!\n');
sock.on('data', function(data) {
for (var i=0; i<sockets.length ; i++) {
if (sockets[i] != sock) {
if (sockets[i]) {
sockets[i].write(data);
}
}
}
});
sock.on('end', function() {
console.log('Disconnected: ' + sock.remoteAddress + ':' + sock.remotePort);
var idx = sockets.indexOf(sock);
if (idx != -1) {
delete sockets[idx];
}
});
});
var svraddr = '192.168.0.8';
var svrport = 1234;
svr.listen(svrport, svraddr);
console.log('Server Created at ' + svraddr + ':' + svrport + '\n');