在下面的代码中,我从用户处获取输入,然后通过将其与其他数字进行比较来找到引入的数字。
//sudo g++ -o sdl main.cpp -lSDL2_image -lGL -lGLU -lglut -lX11 -lGLEW `sdl2-config --cflags --libs`
#include <iostream>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "glm/gtc/matrix_transform.hpp"
#include <glm/gtc/type_ptr.hpp>
#include <SDL2/SDL.h>
#include <string>
#include <GL/gl.h>
std::string programName = "SDL2/OpenGL";
SDL_Window *mainWindow;
SDL_GLContext mainContext;
void Calculate()
{
float radius = 2.0f;
float camX = sin(SDL_GetTicks()*0.001) * radius;
float camZ = cos(SDL_GetTicks()*0.001) * radius;
glm::mat4 perspecive_mat = glm::perspective(
45.0f, 1.0f / 1.0f, 0.1f, 100.0f );
glm::mat4 view_mat = glm::lookAt(
glm::vec3(camX, 0.0, camZ), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0) );
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(glm::value_ptr(perspecive_mat));
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(glm::value_ptr(view_mat));
}
void Render()
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float vertexCoords[24] = { // Coordinates for the vertices of a cube.
1,1,1, 1,1,-1, 1,-1,-1, 1,-1,1,
-1,1,1, -1,1,-1, -1,-1,-1, -1,-1,1 };
float vertexColors[24] = { // An RGB color value for each vertex
1,1,1, 1,0,0, 1,1,0, 0,1,0,
0,0,1, 1,0,1, 0,0,0, 0,1,1 };
int elementArray[24] = { // Vertex numbers for the six faces.
0,1,2,3, 0,3,7,4, 0,4,5,1,
6,2,1,5, 6,5,4,7, 6,7,3,2 };
glVertexPointer( 3, GL_FLOAT, 0, vertexCoords );
glColorPointer( 3, GL_FLOAT, 0, vertexColors );
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
glDrawElements( GL_QUADS, 24, GL_UNSIGNED_INT, elementArray );
SDL_GL_SwapWindow(mainWindow);
}
bool Loop()
{
while (true ){
SDL_Event event;
while ( SDL_PollEvent( &event ) ){
switch ( event.type ){
case SDL_QUIT :
SDL_Quit();
return 0;
case SDL_KEYDOWN :
std::cout<<"Key Down"<<std::endl;
break;
case SDL_KEYUP :
std::cout<<"Key Up"<<std::endl;
break;
case SDL_MOUSEBUTTONDOWN :
case SDL_MOUSEBUTTONUP :
case SDL_MOUSEMOTION :
default :
break;
}
}
Calculate();
Render();
}
}
void CheckSDLError(int line = -1){
std::string error = SDL_GetError();
if (error != "")
{
std::cout << "SLD Error : " << error << std::endl;
if (line != -1)
std::cout << "\nLine : " << line << std::endl;
SDL_ClearError();
}
}
void Cleanup(){
SDL_GL_DeleteContext(mainContext);
SDL_DestroyWindow(mainWindow );
SDL_Quit();
}
int main(int argc, char *argv[]){
if (SDL_Init(SDL_INIT_VIDEO) < 0){
std::cout << "Failed to init SDL\n";
return false;
}
mainWindow = SDL_CreateWindow(programName.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,512, 512, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
if (!mainWindow )
{
std::cout << "Unable to create window\n"<< std::endl;;
CheckSDLError(__LINE__);
return false;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
mainContext = SDL_GL_CreateContext(mainWindow );
// This makes our buffer swap syncronized with the monitor's vertical refresh
// ( which means it enables v-sync)
// Setting this to 0 will disable V-sync
// Which means our application could run at unlimited fps
SDL_GL_SetSwapInterval(1);
// Init GLEW
glewExperimental = GL_TRUE;
glewInit();
// Enable blending so that we can have transparanet object
glEnable(GL_BLEND ) ;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Enable depth testing so that closer triangles will hide the triangles farther away
glEnable( GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
Loop();
Cleanup();
return 0;
}
我该如何检查字母?假设用户输入字母G,然后我将其循环进行比较以将其与其他每个字符进行比较,直到找到等于它的那个字符为止。
答案 0 :(得分:1)
您可以使用几乎相同的代码,只需扫描char
:
char input;
scanf("%c", &input);
要检查输入,请使用最符合您期望的内容。 switch
可能是一个不错的选择:
switch (input) {
case 'G':
printf("G was received\n");
break;
default:
printf("Uninteresting character %c was received\n", input);
}