创建Flash影片文件时出现Adobe Flash错误目标目录不存在

时间:2011-03-20 14:02:13

标签: flash actionscript-3 flash-cs3

我正在通过“Foundation Actionscript 3.0”一书中的音频播放器演示。当我尝试发布我的AudioDemo_final.FLA文件时,我收到以下错误,“Adobe Flash CS3 - 创建Flash电影文件时出错。目标目录不存在。更改您的发布设置。”

以下内容显示在我的输出面板>>打开网址'file:/// C | /Sites/flashcoder.net/FAS3/Audio/AudioDemo%5Ffinal.swf'时出错

我的文件目录设置如下: AudioDemo_final.fla song1.mp3 com.fas3.smc(文件夹)         Main.as         Sounds.as

    //com.fas3.smc/Main.as
    package com.fas3.smc {
            import flash.display.MovieClip;
            import com.fas3.smc.Sounds;
            import com.fas3.smc.ButtonManager;
            import flash.text.TextField;
            import flash.display.SimpleButton;

            public class Main extends MovieClip {
                    private var soundManager:Sounds;
                    private var buts:ButtonManager;

                    public function Main() {
                            soundManager=new Sounds(movScrubber, txtStatus, txtHeadPosition, txtTrackLength, txtArtist, txtTitle, volumeSlider, panSlider);
                            soundManager.loadSong(    song1.mp3    );
                            addChild(soundManager);
                    }
            }
    }

    //com.fas3.smc/Sounds.as
    package com.fas3.smc {
            import flash.media.Sound;
            import flash.media.SoundChannel;
            import flash.media.SoundLoaderContext;
            import flash.media.SoundTransform;
            import flash.media.ID3Info;
            import flash.events.Event;
            import flash.display.MovieClip;
            import flash.net.URLRequest;
            import flash.text.TextField;
            import flash.utils.Timer;
            import flash.events.TimerEvent;
            import fl.controls.Slider;
            import fl.events.SliderEvent;

            public class Sounds extends MovieClip {
                    private var snd1:Sound;
                    private var sc:SoundChannel;
                    private var buffer:SoundLoaderContext;
                    private var timerLoading:Timer;
                    private var timerPlayHead:Timer;
                    private var timerFF:Timer;
                    private var timerRW:Timer;
                    private var timerSpectrum:Timer;
                    private var barWid:int = 200;
                    private var barHi:int = 5;
                    private var bytLoaded:int;
                    private var bytTotal:int;
                    private var pctLoaded:int;
                    private var trueChronoLength:Number;
                    private var txtStatus:TextField;
                    private var txtTrackLength:TextField;
                    private var txtHeadPosition:TextField;
                    private var txtArtist:TextField;
                    private var txtTitle:TextField;
                    private var movScreen:MovieClip;
                    private var movScrubber:MovieClip;
                    private var multiplier:Number;
                    private var nsMinutes:Number;
                    private var nsSeconds:Number;
                    private var pauseStatus:Boolean;
                    private var playHeadPosition:Number;
                    private var volumeSlider:Slider;
                    private var panSlider:Slider;
                    private var stVolume:SoundTransform;
                    private var tempVol:Number=0.5;
                    private var tempPan:Number=0;
                    private var trackEnd:Boolean;
                    private var trackStart:Boolean;

                    public function Sounds(movScrubber:MovieClip, txtStatus:TextField, txtHeadPosition:TextField, txtTrackLength:TextField, txtArtist:TextField, txtTitle:TextField, volumeSlider:Slider, panSlider:Slider) {
                            //Set movies and text fields to local references and to start positions and contents
                            this.movScreen=movScreen;
                            this.movScrubber=movScrubber;
                            this.txtStatus=txtStatus;
                            this.txtHeadPosition=txtHeadPosition;
                            this.txtTrackLength=txtTrackLength;
                            this.txtArtist=txtArtist;
                            this.txtTitle=txtTitle;
                            this.volumeSlider=volumeSlider;
                            this.panSlider=panSlider;
                            timerLoading=new Timer(100, 0);
                            timerLoading.addEventListener(TimerEvent.TIMER, onLoading);
                            timerLoading.start();

                    }

                    public function loadSong(song:String):void {
                            snd1=new Sound(new URLRequest(song))
                            snd1.addEventListener(Event.ID3, id3Handler)
                    }

                    public function onLoading(event.TimerEvent):void {
                            bytLoaded = snd1.bytesLoaded;
                            bytTotal = snd1.bytesTotal;
                            if((bytTotal >= bytLoaded)&&(bytLoaded > 0)) {
                                    if(txtStatus.text!=    Playing    ) {
                                            txtStatus.text=    Loading    ;
                                    }
                                    movScrubber.movLoaderBar.width=((bytLoaded/bytTotal) * 400);
                                    if(bytLoaded == bytTotal) {
                                            if(txtStatus.text=    Loading    ) {
                                                    txtStatus.text=    Load Complete    ;
                                            }
                                            timerLoading.stop()
                                    }
                            }
                    }
            }
        }

4 个答案:

答案 0 :(得分:3)

这意味着您要将SWF发布到的目录不可写或不存在。检查文件夹路径是否确实存在并且可以写入。很多时候,如果我将项目移动到不同的位置,但在我的FLA中使用硬编码的发布路径,则会抛出此错误。它位于File-> Publish Settings-> Formats。

答案 1 :(得分:1)

您使用的是外置硬盘吗?我曾经遇到过同样的问题。将FLA文件复制到桌面或本地文件夹,这应该解决它。祝你好运。

答案 2 :(得分:1)

检查保存此文件的文件夹,如果该文件夹具有只读权限而不是此错误,并且如果删除只读权限,则一切都将按预期工作。 我试过了,它工作得非常好。

答案 3 :(得分:1)

我知道这个帖子有点晚了,但我遇到了同样的问题。问题突然出现,因为我实际上点击了浏览按钮并选择了要发布的文件夹。

不要浏览,只需点击“默认”即可。这些文件将发布到.fla文件所在的目录中。没有更奇怪的错误消息。