我正在致力于将IOTA集成到Unity游戏引擎中,任何具有c#编程经验以及三元逻辑和IOTA经验的人都可以帮助我了解通过Unity发送交易所需的操作,我正在开发Android该应用程序可以从钱包中向用户提供IOTA付款(我通过游戏中的广告获得付款),我从felandil的c#库中配置了一些代码,但我不断收到类似以下错误:IotaApiException:Command getTransactionsToApprove失败了!
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Threading;
using RestSharp;
using Tangle.Net.Entity;
using Tangle.Net.ProofOfWork;
using Tangle.Net.Repository;
using Tangle.Net.Repository.Client;
using Tangle.Net.Repository.Factory;
using Tangle.Net.Utils;
using Tangle.Net.Cryptography;
public class ConnectIOTA : MonoBehaviour {
string accountSeed = "*********Imagine*this*is*my*seed************";
string nodeUri = "https://potato.iotasalad.org:14265";
string sendAddress = "JPKYBFBTSNZNYEJMFIKBKGCAWM9KSOOEDB9PQ9TOESEKNZHPWPGJJZEEBFDWTHMHZXNEPAODZRWQ9KNDCQFMMHMTH9";
string message = "Sent via unity";
int sendAmount = 100;
public Button submit;
void Start () {
Button btn = submit.GetComponent<Button>();
btn.onClick.AddListener(TaskOnClick);
}
void Update () {
}
public void TaskOnClick()
{
//if (int.Parse(sendAmount.text) > 0)
//{
// SendMessageWITOA(accountSeed, nodeUri, sendAddress, sendAmount, message);
//}
//else
//{
SendMessage(nodeUri, sendAddress, message);
//}
}
void SendMessage(string nodeUri, string sendAddress, string message)
{
RestIotaClient iotaClient = new RestIotaClient(new RestClient(nodeUri));
PoWService powService = new PoWService(new CpuPearlDiver()); // the examples will use the CPU to do PoW for a transaction.
RestIotaRepository repository = new RestIotaRepository(iotaClient, powService);
Bundle bundle = new Bundle();
bundle.AddTransfer(new Transfer
{
Address = new Address(sendAddress),
Message = TryteString.FromUtf8String(message),
Tag = Tag.Empty,
Timestamp = Timestamp.UnixSecondsTimestamp
});
bundle.Finalize();
bundle.Sign();
repository.SendTrytes(bundle.Transactions, 27, 14);
}