我需要在项目中添加一个外部库。 这是项目结构:
/- src/
- my source files here…
|- dist/
|- FLTK
|- lib/
|- libfltk.a
|- libfltk_forms.a
|- FL
|- build/
|- main.cpp
这是我的CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -std=c++17")
find_library(LibFltk ${CMAKE_CURRENT_SOURCE_DIR}/dist/FLTK/lib/libfltk.a)
find_library(LibFltk_Forms ${CMAKE_CURRENT_SOURCE_DIR}/dist/FLTK/lib/libfltk_forms.a)
if(APPLE)
find_library(COCOA Cocoa)
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/dist/FLTK)
add_executable(${CMAKE_CURRENT_SOURCE_DIR}/build/main ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
target_link_libraries(${CMAKE_CURRENT_SOURCE_DIR}/build/main ${LibFltk} ${COCOA})
错误消息:
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
LibFltk
linked by target "keyplay" in directory /Users/coder/Desktop/sandbox/keyplay
-配置不完整,发生了错误!
当我尝试从终端编译项目时,它可以完美运行。 这是我的方法:
g++ -std=c++17 -c main.cpp -I dist/FLTK \
&& g++ main.o -o main -L dist/FLTK/lib -lfltk_forms \
-lfltk_images \
-lfltk \
-lfltk_gl \
-framework Cocoa \
&& ./main
我的CMakeLists.txt有什么问题?
谢谢。
答案 0 :(得分:0)
感谢@Matthieu Brucher。这是正确的配置:
cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -std=c++17")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/dist/FLTK)
add_executable(keyplay ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
find_library(LibFltk libfltk.a PATHS ${CMAKE_CURRENT_SOURCE_DIR}/dist/FLTK/lib/)
if(APPLE)
find_library(COCOA Cocoa)
endif()
target_link_libraries(keyplay ${LibFltk} ${COCOA})
答案 1 :(得分:0)
new Name("AA").equals(new Name("aa"))
函数期望第二个参数是您要定位的文件名(http://www.cmake.org/cmake/help/v3.0/command/find_library.html),并且您需要指定看起来像其他参数的路径:
find_library