背景: 我正在尝试为Cardgame构建Deckbuilder。不同的套牌基于 我想在本地安全的一个Arraylist。这意味着您可以创建您的卡座,然后让我希望它能够安全,然后创建一个新卡座,然后能够再次保存它... ->这会产生多个我想要安全的阵列列表同一班。
问题: 在知道我不仅要有一个数组列表的同时,将数组列表存储在房间中的最佳方法是什么?
从我现在所知道的是,我必须创建一个实体类,该实体类将基本上创建一个one(?)表,在该表中彼此之间必须保存数组列表?
有更好的方法吗?
奖金: 我也很想知道如何做一个基本的例子,因为这似乎是我自己很难做到的。
非常感谢!
编辑:
代码示例
所以我用代码样本中的基线实现了以下内容:
我创建了SaveDeck类,该类应该能够保存具有给定Deckname的Deck : :-
@实体 公共类SaveDeck实现了Serializable { @PrimaryKey(autoGenerate = true) private int _id;
public SaveDeck(int _id, String deckName, int cardImage, int typeImage, Integer cardCost, String cardName, Integer cardNumber) {
this._id = _id;
DeckName = deckName;
CardImage = cardImage;
TypeImage = typeImage;
CardCost = cardCost;
CardName = cardName;
CardNumber = cardNumber;
}
@ColumnInfo(name = "DeckName")
private String DeckName;
@ColumnInfo(name = "CardImage")
private int CardImage;
@ColumnInfo(name = "TypeImage")
private int TypeImage;
@ColumnInfo(name = "CardCost")
private Integer CardCost;
@ColumnInfo(name = "CardName")
private String CardName;
@ColumnInfo(name = "CardNumber")
private Integer CardNumber;
}
我创建了Dao类,如下所示: :-
@道 公共接口DeckBuilderDao {
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] insertCards(SaveDeck... saveDecks);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long insertCard(SaveDeck saveDecks);
@Update
public int updateCardBaseEntries(SaveDeck... saveDecks);
@Update
public int updateCardBaseEntry(SaveDeck saveDecks);
@Delete
public int deleteCardBaseEntried(SaveDeck... saveDecks);
@Delete
public int deleteCardBaseEntry(SaveDeck saveDecks);
@Query("SELECT * FROM SaveDeck")
public SaveDeck[] getAllDecks();
//probably I do not need the getAllDecks Query. Right now I only need the following one:
@Query("SELECT * FROM SaveDeck WHERE DeckName = :NameOfDeck ORDER BY DeckName, CardName")
public SaveDeck getOneDeck(String NameOfDeck);
}
进一步创建了数据库类:
@Database(实体= {SaveDeck.class},版本= 1) 公共抽象类SaveDecksDataBase扩展RoomDatabase { 公共抽象DeckBuilderDao deckBuilderDao(); }
最后尝试在我各自的片段中创建设置,这是我苦苦挣扎的地方: :-
公共类review_fragment扩展了片段{
private List<TransferDeck> mTransferDeck = DataHolder.getInstance().savedDecklistTransfer;
SaveDecksDataBase mSavedDecksDB;
Cursor mCursor;
public View onCreateView(@NonNull LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {
//return super.onCreateView(inflater, container, savedInstanceState);
View view = inflater.inflate(R.layout.review_fragment, container, false);
/*Introduce Cards Recycler*/
RecyclerView rvCards = view.findViewById(R.id.rv_review_cardlist);
rvCards.setLayoutManager(new GridLayoutManager(getActivity(), 5));
review_RViewAdapter_Cards adapterCards = new review_RViewAdapter_Cards(getContext(), mTransferDeck);
rvCards.setAdapter(adapterCards);
/*Init Room database*/
mSavedDecksDB = Room.databaseBuilder(getActivity(),SaveDecksDataBase.class,"SavedDecksDB.db").build();
populateDB(mTransferDeck);
return view;
}
private void populateDB(final List<TransferDeck> mTransferDeck) {
new Thread(new Runnable() {
@Override
public void run() {
List<SaveDeck> mSaveDeck = new ArrayList<>();
for(int i = 0; i<mTransferDeck.size(); i++){
mSaveDeck.add(new SaveDeck(i, "FirstSavedDeck", mTransferDeck.get(i).getCardImage() ,mTransferDeck.get(i).getTypeImage(), mTransferDeck.get(i).getCost(), mTransferDeck.get(i).getName(), mTransferDeck.get(i).getNumber()));
}
mSavedDecksDB.deckBuilderDao().insertCards(mSaveDeck);
}
}).start();
}
}
因此,现在我不知道如何正确地将新实例添加到我的类SaveDeck
中。我习惯将Arraylists与构造函数一起使用。因此,我尝试了这种方法。您可以看看一下,请帮帮我吗?
答案 0 :(得分:0)
知道房间中存储阵列列表的最佳方法是什么 我想不仅只有一个Arraylist出现?
可以说,没有办法是最好的办法。
ArrayList不会仅仅出现,数据和元素结构(如果每个元素存在多个值)来自某个地方,即它们只是容器,而不是分组数据的持久容器。由于最终结果似乎是一个持久的结构化数据集,因此主要利用数据库可能会更简单。
我正在尝试为Cardgame构建Deckbuilder。不同的甲板 基于我想在本地安全的一个Arraylist。
这听起来像是纸牌的基础,即游戏可用的纸牌。因此,听起来好像您想要在数据库中的 cards 卡表。
这意味着您可以创建甲板,而我希望您能够 保护它,然后创建一个新的甲板,
听起来您想在数据库中找到牌组的表格,并且牌组可以有一张牌列表。那么有几张卡? 10、20、3000?好吧,如果您利用了Realtional Database Manager的关系功能(SQLite以及Room(因为后者是SQLite的抽象层))。因此,很有可能是所谓的映射表(同一事物的引用,关系和其他名称)。
主要存储关系,该关系由可以标识关系的一部分的列和可以标识关系的另一列组成。将其应用到您的情况下,DECK与许多卡有关系,那么CARD可能会出现在许多DECK中。这是映射表所满足的许多关系。因此,您可能需要一个映射表。
作为进一步解释的基础,我们假设我们正在谈论纸牌(黑桃王牌,红桃皇后等)。
因此,我们需要三个表:一个 Card 表,一个 Deck 表以及一个将卡映射到甲板的表(因此反之亦然),一个 Card_Deck_Map < / strong>表。
卡表保持简单,卡名只有一列。 甲板表将在甲板名称中有一列 为了有效,将使用作为特殊列 rowid 的别名的标识符进行映射。因此,上述表格中的每个表格都会有一个额外的列,称为 _id (将该列命名为 _id ,这对于Android可能是有益的)。
假设您不希望重复使用卡名或卡组名称,因此将施加一个UNIQUE约束,不允许重复使用这些名称。
简而言之,这就是SQL中的样子(这最终是大多数数据存储,操作和提取完成的方式):-
-- Delete the tables if they exist (just in case)
DROP TABLE IF EXISTS card_deck_map;
DROP TABLE IF EXISTS card;
DROP TABLE IF EXISTS deck;
-- Create the tables
CREATE TABLE IF NOT EXISTS card (_id INTEGER PRIMARY KEY, cardname UNIQUE);
CREATE TABLE IF NOT EXISTS deck (_id INTEGER PRIMARY KEY, deckname UNIQUE);
CREATE TABLE IF NOT EXISTS card_deck_map (
card_reference INTEGER REFERENCES card(_id),
deck_reference INTEGER REFERENCES deck(_id),
PRIMARY KEY(card_reference,deck_reference)
);
-- Add 3 cards to the card table
INSERT INTO card (cardname) VALUES ('CARD001'),('CARD002'),('CARD003');
-- Add 3 decks to the deck table
INSERT INTO deck (deckname) VALUES ('DECK001'),('DECK002');
-- Create some mapping entries (aka put some cards into each deck)
INSERT INTO card_deck_map VALUES
(1,2), -- _id value for CARD001 should be 1, _id value for DECK002 should be 2
(3,2), -- CARD003 is in DECK002
(2,1), -- CARD002 is in DECK001
(1,1) -- CARD001 is also in DECK002
;
-- Have a look at what we have (ignore the id values they mean little to the user)
SELECT deckname, cardname
FROM deck
JOIN card_deck_map ON deck._id = deck_reference
JOIN card ON card_deck_map.card_reference = card._id
ORDER BY deckname, cardname
;
以上内容的输出为:-
首先是3个实体Defining data using Room entities
:-
@Entity (indices = {@Index(value = {"cardname"}, unique = true)})
public class Card {
@PrimaryKey(autoGenerate = true)
public long _id;
@ColumnInfo(name = "cardname")
public String cardname;
}
:-
@Entity(indices = {@Index(value = "deckname", unique = true)})
public class Deck {
@PrimaryKey(autoGenerate = true)
public long _id;
@ColumnInfo(name = "deckname")
public String deckname;
}
:-
@Entity(
primaryKeys = {"card_reference","deck_reference"},
foreignKeys = {
@ForeignKey(entity = Card.class,parentColumns = "_id",childColumns = "card_reference"),
@ForeignKey(entity = Deck.class, parentColumns = "_id",childColumns = "deck_reference")}
)
public class Card_Deck_Map {
@ColumnInfo (name="card_reference")
public long card_reference;
@ColumnInfo(name="deck_reference")
public long deck_reference;
}
现在,您需要数据访问对象定义Accessing data using Room DAOs
:-
@道 公共接口DeckBuilderDao {
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] insertCards(Card... cards);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long insertCard(Card card);
@Update
public int updateCardBaseEntries(Card... cards);
@Update
public int updateCardBaseEntry(Card card);
@Delete
public int deleteCardBaseEntried(Card... cards);
@Delete
public int deleteCardBaseEntry(Card card);
@Query("SELECT * FROM card")
public Card[] getAllCards();
@Query("SELECT * FROM card WHERE _id = :id")
public Card getACard(long id);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] insertDecks(Deck... decks);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long insertDeck(Deck deck);
@Update
public int updateDeckEntries(Deck... decks);
@Update
public int updateDeckEntry(Deck deck);
@Delete
public int deleteDeckEntries(Deck... decks);
@Delete
public int deleteDeckEntry(Deck deck);
@Query("SELECT * FROM deck")
public int getAllDecks();
@Query("SELECT * FROM deck WHERE _id = :id")
public Deck getADeck(long id);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long[] addCardDeckEntries(Card_Deck_Map... cardDeckMaps);
@Insert(onConflict = OnConflictStrategy.IGNORE)
public long addCardDeckEntry(Card_Deck_Map cardDeckMap);
@Query("SELECT Deck._id,Card.cardname, Deck.deckname " +
"FROM deck " +
"JOIN card_deck_map ON deck._id = card_deck_map.deck_reference " +
"JOIN card ON card_deck_map.card_reference = card._id " +
"ORDER BY deckname, cardname")
public Cursor getAllDecksWithCards();
}
将实体和DAO绑定在一起的数据库类
:-
@Database(entities = {Card.class, Deck.class, Card_Deck_Map.class}, version = 1)
public abstract class DeckBuilderDatabase extends RoomDatabase {
public abstract DeckBuilderDao deckBuilderDao();
}
现在是使用数据库的活动。
在这个工作示例中;
该数据库将根据一副纸牌(不包括小丑)的扑克牌基数填充2个Decks(Deck001和Deck002)。
卡片组将装有一些卡片(映射)
卡片组和卡片组将从数据库中提取,并用于填充ListView。
public class MainActivity extends AppCompatActivity {
public static final String[] SUITS = new String[]{"Spades","Hearts","Clubs","Diamons"};
public static final int CARDS_IN_A_SUIT = 13;
DeckBuilderDatabase mDBDB;
SimpleCursorAdapter mSCA;
ListView mDecks_and_Cards_List;
Cursor mCursor;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mDecks_and_Cards_List = this.findViewById(R.id.decksandcards);
mDBDB = Room.databaseBuilder(this,DeckBuilderDatabase.class,"deckbuilder.db").build();
populateDB();
}
/**
* Populate the DB with some data, extract the data in the DB and setup the ListView
*/
private void populateDB() {
new Thread(new Runnable() {
@Override
public void run() {
Card_Deck_Map currentcdm = new Card_Deck_Map();
Deck[] decks_to_add = new Deck[]{new Deck(), new Deck()};
decks_to_add[0].deckname = "DECK001";
decks_to_add[1].deckname= "DECK002";
mDBDB.deckBuilderDao().insertDecks(decks_to_add);
// Build Card base pack of 52 (no Jokers)
Card[] cardstoadd = new Card[CARDS_IN_A_SUIT * SUITS.length];
int counter = 0;
for (int suit = 0; suit < SUITS.length; suit++) {
for (int cardval = 0; cardval < CARDS_IN_A_SUIT; cardval++) {
Card thiscard = new Card();
String thiscardname = generateCardValueDescription(cardval+1,suit);
thiscard.cardname = thiscardname;
cardstoadd[counter++] = thiscard;
}
}
mDBDB.deckBuilderDao().insertCards(cardstoadd);
// Populate the decks with cards Deck002 has full pack of 52 Deck001 has 3 cards
Card_Deck_Map[] mappings = new Card_Deck_Map[55];
for (int cardid = 1; cardid < 53; cardid++) {
Card_Deck_Map cdm = new Card_Deck_Map();
cdm.deck_reference = 2;
cdm.card_reference = cardid;
mappings[cardid-1] = cdm;
}
Card_Deck_Map cdm53 = new Card_Deck_Map();
cdm53.card_reference = 19;
cdm53.deck_reference = 1;
mappings[52] = cdm53;
Card_Deck_Map cdm54 = new Card_Deck_Map();
cdm54.card_reference = 10;
cdm54.deck_reference = 1;
mappings[53] = cdm54;
Card_Deck_Map cdm55 = new Card_Deck_Map();
cdm55.card_reference = 23;
cdm55.deck_reference = 1;
mappings[54] = cdm55;
mDBDB.deckBuilderDao().addCardDeckEntries(mappings);
// Get the Decks and cards in the decks
mCursor = mDBDB.deckBuilderDao().getAllDecksWithCards();
setupOrRefeshListView();
}
}).start();
}
/**
* Handles the ListView (also write data to the log for debugging)
*/
private void setupOrRefeshListView() {
int rowcount = mCursor.getCount();
Log.d("ROWS","Number of rows in the Cursor is " + String.valueOf(rowcount));
while (mCursor.moveToNext()) {
Log.d(
"ROWS",
"Row " +
String.valueOf(mCursor.getPosition()) +
" Has a deck called " +
mCursor.getString(mCursor.getColumnIndex("deckname")) +
" and a card called " +
mCursor.getString(mCursor.getColumnIndex("cardname"))
);
}
if (mSCA == null) {
mSCA = new SimpleCursorAdapter(
this,
android.R.layout.simple_list_item_2,
mCursor,
new String[]{
"deckname",
"cardname"},
new int[]{
android.R.id.text1,
android.R.id.text2},
0
);
mDecks_and_Cards_List.setAdapter(mSCA);
} else {
mSCA.swapCursor(mCursor);
}
}
/**
* Converts numeric cardvalue (1-13) and suit to a decriptive name
* @param cardvalue
* @param suit
* @return
*/
private String generateCardValueDescription(int cardvalue, int suit) {
String rv;
switch (cardvalue) {
case 1:
rv = "Ace of " + SUITS[suit];
break;
case 11:
rv = "Jack of " + SUITS[suit];
break;
case 12:
rv = "Queen of " + SUITS[suit];
break;
case 13:
rv = "King of " + SUITS[suit];
break;
default:
rv = String.valueOf(cardvalue) + " of " + SUITS[suit];
}
return rv;
}
}