我已经用Java客户端用C ++编写了UDP接收器。
由于服务器和客户端位于不同设备上的专用网络中,因此客户端的接收方IP(C ++服务器)设置为192.168.1.xxx
。
一切正常。
另一方面。我有一个3ds Max插件,它可以分叉线程来执行一些异步操作。问题是,当我在该线程中运行提到的C ++服务器代码时,它什么也没收到。
线程是否在无法访问192.168.1.xxx
的本地环境中运行?
maxsdk C ++部分
void InitWinsock()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
}
void update_state(Interface* ip)
{
SOCKET socketS;
InitWinsock();
struct sockaddr_in local;
struct sockaddr_in from;
int fromlen = sizeof(from);
local.sin_family = AF_INET;
local.sin_port = htons(12345);
local.sin_addr.s_addr = inet_addr("192.168.1.106");
socketS = socket(AF_INET, SOCK_DGRAM, 0);
bind(socketS, (sockaddr*)&local, sizeof(local));
char buffer[1024];
while (1)
{
ZeroMemory(buffer, sizeof(buffer));
if (recvfrom(socketS, buffer, sizeof(buffer), 0, (sockaddr*)&from, &fromlen) != SOCKET_ERROR)
{
printf("Received message from %s: %s\n", inet_ntoa(from.sin_addr), buffer);
ip->PushPrompt((wchar_t*)buffer);
//sendto(socketS, buffer, sizeof(buffer), 0, (sockaddr*)&from, fromlen);
}
Sleep(50);
}
closesocket(socketS);
return;
}
void PCamMaxPlugin::BeginEditParams(Interface* ip,IUtil* iu)
{
this->iu = iu;
hPanel = ip->AddRollupPage(
hInstance,
MAKEINTRESOURCE(IDD_PANEL),
DlgProc,
GetString(IDS_PARAMS),
0);
thread (update_state, ip).detach();
ip->PushPrompt(_M("----"));
}
C ++ udp服务器
#include <winsock.h>
#include <cstdio>
#pragma comment(lib, "Ws2_32.lib")
void InitWinsock()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
}
int main()
{
SOCKET socketS;
InitWinsock();
struct sockaddr_in local;
struct sockaddr_in from;
int fromlen = sizeof(from);
local.sin_family = AF_INET;
local.sin_port = htons(12345);
local.sin_addr.s_addr = inet_addr("192.168.1.106");
socketS = socket(AF_INET, SOCK_DGRAM, 0);
bind(socketS, (sockaddr*)&local, sizeof(local));
char buffer[1024];
while (1)
{
ZeroMemory(buffer, sizeof(buffer));
if (recvfrom(socketS, buffer, sizeof(buffer), 0, (sockaddr*)&from, &fromlen) != SOCKET_ERROR)
{
printf("Received message from %s: %s\n", inet_ntoa(from.sin_addr), buffer);
//sendto(socketS, buffer, sizeof(buffer), 0, (sockaddr*)&from, fromlen);
}
Sleep(50);
}
closesocket(socketS);
return 0;
}