我必须使用底部的以下文件。 问题是我必须使用的BufferSptr。 我可以通过执行以下操作来创建BufferSptr。
BufferSptr buff (new Buffer (pMediaData->Size()) );
我也可以访问并将其传递给正在使用它的媒体播放器中的功能。 我想要做的是传递一个BufferSptr,但不能访问所有它 一些部分内容。我看到下面的文件定义了一些方法,但它不适合我
因为我试过这个,但是没有用。
BufferSptr subbuffer (&buff,0,100);
所以我想要的是使用具有部分内容的BufferSptr。感谢
Buffer.h类是
namespace ahs {
/** A Buffer provides a partial view to a block of memory. For any
* given Buffer, subbuffers can be created that provide a partial view
* of the original Buffer contents. If all the Buffers to a block of
* memory are deleted, the block itself is freed automatically.
*/
class Buffer
{
/* Data types */
public:
typedef shared_ptr<Buffer> BufferSptr;
typedef shared_ptr<const Buffer> ConstBufferSptr;
/* Member functions */
public:
/** Create a new buffer of the given size (in Bytes) using the default
* backend */
Buffer( size_t size );
/** Create a new buffer using a provided backend store */
Buffer( const BufferBackendSptr& pBackend );
/** Create a subbuffer */
Buffer( Buffer* container, int offs, int sz );
/** Create a subbuffer (equivalent to the constructor based method) */
Buffer* CreateSubbuffer( int offs, int sz );
const Buffer* CreateConstSubbuffer( int offs, int sz ) const;
/** Get a pointer to the data */
void* GetData();
const void* GetData() const;
/** Returns the size of the buffer data */
size_t Size() const;
/* Member data */
protected:
/** Pointer to the Backend
*
* We use this to keep a reference around, making sure the data does
* not get thrown away. The other purpose is to create subbuffers.
*/
shared_ptr<BufferBackend> mpBackend;
/** Pointer to the data of this buffer
*
* In the general case, pData points somewhere to the interior of the
* data block owned by pBackend.
*/
char* mpData;
/** The buffer size */
size_t muSize;
};
typedef Buffer::BufferSptr BufferSptr;
typedef Buffer::ConstBufferSptr ConstBufferSptr;
inline const void* Buffer::GetData() const
{
return mpData;
}
inline void* Buffer::GetData()
{
return mpData;
}
inline size_t Buffer::Size() const
{
return muSize;
}
} // end namespace ahs
#endif
Buffer.cpp是
using namespace ahs;
Buffer::Buffer(size_t sz) : mpBackend(new BufferBackend(sz)),
mpData(mpBackend->mpBlock),
muSize(sz)
{
}
Buffer::Buffer( const BufferBackendSptr& pBackend )
: mpBackend( pBackend )
, mpData( mpBackend->mpBlock )
, muSize( mpBackend->muSize )
{
}
Buffer::Buffer(Buffer *container, int offs, int sz)
{
assert(offs + sz <= container->muSize);
#if 0 // TODO: Premature optimization, either enable or take out.
if(sz == 0)
{
/* Special case: Try to avoid holding an unnecessary reference
to the backend. */
muSize = 0;
mpBackend = (BufferBackend *)0;
mpData = 0;
}
else
#endif
{
mpBackend = container->mpBackend;
muSize = sz;
mpData = &mpData[offs];
}
}
Buffer* Buffer::CreateSubbuffer(int offs, int sz)
{
return new Buffer(this, offs, sz);
}
const Buffer* Buffer::CreateConstSubbuffer(int offs, int sz) const
{
return const_cast<Buffer *>(this)->CreateSubbuffer(offs, sz);
}
Bufferbackend.h是
拥有可以被不同访问的数据块的类
*缓冲区。拥有BufferBackend的意义在于每个Buffer
*可以包含指向所保持的相同数据块的共享指针
*由BufferBackend提供。这个后端将自动消失
*一旦所有引用都消失了。
*
*应创建使用特定类的此类的子类
*内存分配/释放功能。
/
class BufferBackend
{
/ 朋友* /
上市:
朋友类缓冲区;
/* Data types */
public:
typedef shared_ptr<BufferBackend> BufferBackendSptr;
/* Member functions */
public:
BufferBackend( size_t sz );
virtual ~BufferBackend();
// BufferBackend();
protected:
/** Virtual function to allocate memory */
void Allocate();
/** Virtual function to deallocate memory */
void Deallocate();
private:
/* Disallow copying or assignment */
BufferBackend(const BufferBackend&);
BufferBackend operator=(const BufferBackend&);
/* Member data */
protected:
char* mpBlock;
size_t muSize;
};
typedef BufferBackend::BufferBackendSptr BufferBackendSptr;
inline BufferBackend::BufferBackend( size_t sz )
: muSize( sz )
{
Allocate();
}
inline BufferBackend::~BufferBackend()
{
Deallocate();
}
} // end namespace ahs
#endif /* BUFFER_BACKEND_H */
Bufferbackend.cpp
using namespace ahs;
void BufferBackend::Allocate()
{
mpBlock = new char[ muSize ];
}
void BufferBackend::Deallocate()
{
delete[] mpBlock;
}
答案 0 :(得分:2)
BufferSptr只是共享指针:你必须为它分配一个缓冲区(你必须创建缓冲区)。 如果buff是另一个BufferSptr(另一个共享指针),那么我会尝试:
BufferSptr subbuffer (buff->CreateSubbuffer(0,100));
或
BufferSptr subbuffer (new Buffer(buff.get(), 0,100));