我要创建的某些动画出现了奇怪的抖动问题。
我正在尝试在屏幕上制作图像动画。 我希望它在x轴上移动,也希望它逐渐淡入。
所以我想出了-Positioned
和Opacity
,并用补间动画它们的值。
Positioned
和Opacity
小部件都可以很好地发挥作用,但是当我将两者结合时-我得到了一个怪异的动画,它只会在一段时间(约3秒)后才开始绘制。
我尝试打印animation.value
,但似乎很好,从0.0
慢慢爬到1.0
-但是只有三秒钟后云才突然出现。
我试图将它们分离到不同的控制器,以为这可能是罪魁祸首,但是没有。
TLDR视频:
Both Animations Combined - NOT GOOD
这是小部件的代码:
import 'package:app/weather/widgets/CloudProperties.dart';
import 'package:flutter/widgets.dart';
class WeatherCloudWidget extends StatefulWidget {
final double sunSize;
final CloudProperties properties;
WeatherCloudWidget({Key key, this.properties, this.sunSize})
: super(key: key);
@override
State<StatefulWidget> createState() => _WeatherCloudWidget();
}
class _WeatherCloudWidget extends State<WeatherCloudWidget>
with TickerProviderStateMixin {
AnimationController controller;
AnimationController controller2;
Animation<double> position;
Animation<double> opacity;
@override
initState() {
super.initState();
_startAnimation();
}
@override
Widget build(BuildContext context) {
// screen width and height
final screenWidth = MediaQuery.of(context).size.width;
final screenHeight = MediaQuery.of(context).size.height;
final properties = widget.properties;
var vertical =
screenHeight * 0.5 + (widget.sunSize * properties.verticalOffset * -1);
var horizontal = (screenWidth * 0.5) + (widget.sunSize * position.value);
print(opacity.value);
// both Positioned & Opacity widgets
return Positioned(
left: horizontal,
top: vertical,
child: Opacity(
opacity: opacity.value,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
));
// Positioned only
return Positioned(
left: horizontal,
top: vertical,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
));
// Opacity only
return Positioned(
left: (screenWidth * 0.5) + (widget.sunSize * properties.tween[1]),
top: vertical,
child: Opacity(
opacity: opacity.value,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
));
}
@override
dispose() {
controller.dispose();
controller2.dispose();
super.dispose();
}
void _startAnimation() {
controller = AnimationController(
duration: const Duration(milliseconds: 5000), vsync: this);
controller2 = AnimationController(
duration: const Duration(milliseconds: 5000), vsync: this);
position = Tween(
begin: widget.properties.tween[0], end: widget.properties.tween[1])
.animate(
new CurvedAnimation(parent: controller, curve: Curves.decelerate))
..addListener(() => setState(() {}));
opacity = Tween(begin: 0.0, end: 1.0).animate(controller2)
..addListener(() => setState(() {}));
controller.forward();
controller2.forward();
}
}
答案 0 :(得分:1)
好的。我设法使用SlideTransition
和FadeTransition
对此进行了排序。
我猜我们应该只将Transition
小部件用于...转换吗?而Positioned
和Opacity
之类的东西是用于更多静态小部件的?不确定...
看起来像什么:https://youtu.be/hj7PkjXrgfg
无论如何,如果有人在寻找参考,这是替换代码:
class WeatherCloudWidget extends StatefulWidget {
final double sunSize;
final CloudProperties properties;
WeatherCloudWidget({Key key, this.properties, this.sunSize})
: super(key: key);
@override
State<StatefulWidget> createState() => _WeatherCloudWidget();
}
class _WeatherCloudWidget extends State<WeatherCloudWidget>
with TickerProviderStateMixin {
AnimationController controller;
Animation<Offset> position;
Animation<double> opacity;
final alphaTween = new Tween(begin: 0.0, end: 1.0);
@override
initState() {
super.initState();
_startAnimation();
}
@override
Widget build(BuildContext context) {
// screen width and height
final screenWidth = MediaQuery.of(context).size.width;
final screenHeight = MediaQuery.of(context).size.height;
final properties = widget.properties;
var vertical = (screenHeight * 0.5) +
(widget.sunSize * properties.verticalOffset * -1);
var horizontal =
(screenWidth * 0.5) + (widget.sunSize * properties.tweenEnd);
return Positioned(
left: horizontal,
top: vertical,
child: SlideTransition(
position: position,
child: FadeTransition(
opacity: opacity,
child: Image.asset(
properties.path,
width: properties.getScaledWidth(widget.sunSize),
height: properties.getScaledHeight(widget.sunSize),
),
)),
);
}
@override
dispose() {
controller.dispose();
super.dispose();
}
void _startAnimation() {
controller = AnimationController(
duration: const Duration(milliseconds: 2000), vsync: this);
position = new Tween<Offset>(
begin: new Offset(widget.properties.tweenStart, 0.0),
end: new Offset(0.0, 0.0),
).animate(new CurvedAnimation(parent: controller, curve: Curves.decelerate));
opacity = alphaTween.animate(controller);
controller.forward();
}
}