我遇到了很多麻烦,因为我已经忘记了所有的指针规则。我从3年前开始学习指针,从那时起就没有使用它们。我在LinkedList.cpp文件中的函数add中的行contents -> setPrevious(&node)
中收到分段错误。我相信它可以通过调用setPrevious函数或将节点作为指针传递来做。任何帮助都会很棒。谢谢!
LinkedList.h
#ifndef LINEARNODE_H
#define LINEARNODE_H
#include<iostream>
using namespace std;
class LinearNode
{
public:
//Constructor for the LinearNode class that takes no arguments
LinearNode();
//Constructor for the LinearNode class that takes the element as an argument
LinearNode(int el);
//returns the next node in the set.
LinearNode* getNext();
//returns the previous node in the set
LinearNode* getPrevious();
//sets the next element in the set
void setNext(LinearNode* node);
//sets the previous element in the set
void setPrevious(LinearNode* node);
//sets the element of the node
void setElement(int el);
//gets the element of the node
int getElement();
private:
LinearNode* next;
LinearNode* previous;
int element;
};//ends the LinearNode class
#endif
LinkedList.cpp
#include<iostream>
#include"LinearNode.h"
#include"LinkedList.h"
using namespace std;
//linkedlist constructor for an empty linked list
LinkedList::LinkedList()
{
count = 0;
contents = NULL;
}//ends the constructor
//adds an element to the front of the linked list
void LinkedList::add(int element)
{
int found = 0, current = 0;
for (int index = 0; index < count; index++)
{
if (contents -> getElement() == element)
found = 1;
else
{
contents = contents -> getNext();
}//ends the else statement
}//ends the while loop
if ((found == 0) && (count == 0))
{
LinearNode node;
node.setElement(element);
contents = &node;
count++;
print();
}//ends the if statement
else
{
LinearNode node;
node.setElement(element);
node.setNext(contents);
contents -> setPrevious(&node);
contents = &node;
count++;
//print();
cout << endl;
}//ends the found == 0 if statment
}//ends the add function
//this function removes one element from the linked list.
int LinkedList::remove(int element)
{
int found = 0, result = 0;
LinearNode* previous;
LinearNode* current;
if (count == 0)
cout << "The list is empty" << endl;
else
{
if (contents -> getElement() == element)
{
result = contents -> getElement();
contents = contents -> getNext();
}//ends the contents.getElement() == element
else
{
previous = contents;
current = contents -> getNext();
for (int index = 0; ( (index < count) && (found == 0) ); index++)
if (current -> getElement() == element)
found = 1;
else
{
previous = current;
current = current -> getNext();
}//ends the else statement
if (found == 0)
cout << "The element is not in the list" << endl;
else
{
result = current -> getElement();
previous -> setNext(current -> getNext());
}//ends else statement
}//ends the else stamtement
count--;
}//ends the else statement of count == 0
return result;
}//ends the remove function
void LinkedList::print()
{
LinearNode* current;
current = contents;
for (int index = 0; index < count; index++)
{
cout << current -> getElement() << endl;
current = current -> getNext();
}//ends the for loop
}//ends Print function
LinearNode.h
#ifndef LINEARNODE_H
#define LINEARNODE_H
#include<iostream>
using namespace std;
class LinearNode
{
public:
//Constructor for the LinearNode class that takes no arguments
LinearNode();
//Constructor for the LinearNode class that takes the element as an argument
LinearNode(int el);
//returns the next node in the set.
LinearNode* getNext();
//returns the previous node in the set
LinearNode* getPrevious();
//sets the next element in the set
void setNext(LinearNode* node);
//sets the previous element in the set
void setPrevious(LinearNode* node);
//sets the element of the node
void setElement(int el);
//gets the element of the node
int getElement();
private:
LinearNode* next;
LinearNode* previous;
int element;
};//ends the LinearNode class
#endif
LinearNode.cpp
#include<iostream>
#include"LinearNode.h"
using namespace std;
//Constructor for LinearNode, sets next and element to initialized states
LinearNode::LinearNode()
{
next = NULL;
element = 0;
}//ends LinearNode default constructor
//Constructor for LinearNode takes an element as argument.
LinearNode::LinearNode(int el)
{
next = NULL;
previous = NULL;
element = el;
}//ends LinearNode constructor
//returns the next element in the structure
LinearNode* LinearNode::getNext()
{
return next;
}//ends getNext function
//returns previous element in structure
LinearNode* LinearNode::getPrevious()
{
return previous;
}//ends getPrevious function
//sets the next variable for the node
void LinearNode::setNext(LinearNode* node)
{
next = node;
}//ends the setNext function
//sets previous for the node
void LinearNode::setPrevious(LinearNode* node)
{
previous = node;
}//ends the setPrevious function
//returns element of the node
int LinearNode::getElement()
{
return element;
}//ends the getelement function
//sets the element of the node
void LinearNode::setElement(int el)
{
element = el;
}//ends the setElement function
答案 0 :(得分:1)
LinearNode node;
node.setElement(element);
contents = &node;
count++;
这会在堆栈上创建一个LinearNode,使contents
指向此节点,将范围留在以下}
- 这使node
无效 - 此后contents
指向数据无效。
您需要重新考虑整个班级 - 链接列表需要堆存储,因此您必须使用new
和delete
您的来源中还有其他几个错误,但您应首先修复此基本错误概念,然后在需要时返回更新的问题。
其他一些错误:
答案 1 :(得分:0)
问题是你没有在堆中分配Node,只在堆栈上分配。
在添加功能
中 LinearNode node;
node.setElement(element);
contents = &node;
count++;
应该是:
LinearNode* node = new LinearNode;
node->setElement(element);
contents = node;
count++;
答案 2 :(得分:0)
要查找每个小问题需要很多代码,但跳出来的一件坏事就是在LinkedList :: add()中。你在堆栈上声明“节点”,然后设置指向它的指针。当add()返回时,该指向的对象变为垃圾 - 调用析构函数。这就是快速导致段错误的事情。