这是我当前拥有的代码,但是我希望能够进行中间跳跃。 从现在开始,如果我在移动时跳跃,我将继续朝那个方向前进,但是当我在空中时,我无法改变前进的方向。此代码是使用统一代码制作的,此代码附加到的播放器是胶囊。
private CharacterController charController;
[SerializeField] private AnimationCurve jumpFallOff;
[SerializeField] private float jumpMultipliyer;
[SerializeField] private KeyCode jumpKey;
private bool isJumping;
private void Awake()
{
charController = GetComponent<CharacterController>();
}
private void Update()
{
PlayerMovement();
}
private void PlayerMovement()
{
float horziInput = Input.GetAxis(horizontalInputName) * movementSpeed;
float vertInput = Input.GetAxis(verticalInputName) * movementSpeed;
Vector3 forwardMovement = transform.forward * vertInput;
Vector3 rightMovement = transform.right * horziInput;
charController.SimpleMove(forwardMovement + rightMovement);
JumpInput();
}
private void JumpInput()
{
if(Input.GetKeyDown(jumpKey) && !isJumping)
{
isJumping = true;
StartCoroutine(JumpEvent());
}
}
private IEnumerator JumpEvent()
{
charController.slopeLimit = 90.0f;
float timeInAir = 0.0f;
do
{
float jumpForce = jumpFallOff.Evaluate(timeInAir);
charController.Move(Vector3.up * jumpForce * jumpMultipliyer * Time.deltaTime);
timeInAir += Time.deltaTime;
yield return null;
} while (!charController.isGrounded && charController.collisionFlags != CollisionFlags.Above);
charController.slopeLimit = 45.0f;
isJumping = false;
}