我现在开始使用Microsoft Hololense,并且想编写一个简单的C#程序,包括语音识别。如何在c#程序中的grxml中访问标记值“是”?这里的代码
Colors.grxml
<grammar xml:lang="en-US"
root="yesOrNo"
version="1.0"
tag-format="semantics/1.0"
xmlns="http://www.w3.org/2001/06/grammar">
<!-- The following rules recognize variants of yes and no. -->
<rule id="yesOrNo">
<one-of>
<item>
<one-of>
<item>yes</item>
<item>yeah</item>
<item>yep</item>
<item>yup</item>
<item>un huh</item>
<item>yay yus</item>
</one-of>
<tag>out="yes";</tag>
</item>
<item>
<one-of>
<item>no</item>
<item>nope</item>
<item>nah</item>
<item>uh uh</item>
</one-of>
<tag>out="no";</tag>
</item>
</one-of>
</rule>
现在使用C#:
private async void btnStartRecognition_Click(object sender, RoutedEventArgs e)
{
// Create an instance of SpeechRecognizer.
var speechRecognizer = new Windows.Media.SpeechRecognition.SpeechRecognizer();
// Add a grammar file constraint to the recognizer.
var storageFile = await Windows.Storage.StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Colors.grxml"));
var grammarFileConstraint = new Windows.Media.SpeechRecognition.SpeechRecognitionGrammarFileConstraint(storageFile, "colors");
speechRecognizer.UIOptions.ExampleText = @"Ex. 'yes', 'yeah'";
speechRecognizer.Constraints.Add(grammarFileConstraint);
// Compile the constraint.
await speechRecognizer.CompileConstraintsAsync();
// Start recognition.
Windows.Media.SpeechRecognition.SpeechRecognitionResult speechRecognitionResult = await speechRecognizer.RecognizeWithUIAsync();
//Here i want to access the Tag-Value "Yes" if the user said yeah.
//I tried speechRecognitionResult.SemanticInterpretation.ToString
}
答案 0 :(得分:0)
对于UWP应用,我认为使用speechRecognitionResult.SemanticInterpretation.Properties提供了一种找到解决方案的好方法