我正在尝试从脚本 MainCharacterVarsScript 中获取Float变量,我将在当前脚本中使用此Float。该变量称为 CharacterSpeed ,两个脚本都位于游戏对象 BaseCharacter 上。现在,我尝试将其重新制成此脚本中的新变量,这有一种向后的方式。这是我目前拥有的,只是我试图从其他脚本中获取组件。我在第15行(较长的行)上收到错误消息,告诉我我正在使用未分配的局部变量。
我想要的压缩版:
要将变量从一个脚本复制到另一个脚本
1)从MainCharacterVarsScript获取浮点型CharacterSpeed
2)在当前脚本中使其成为可用的浮动
3)两者都在游戏对象BaseCharacter上
感谢阅读和帮助
public class MathQuiz {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
String response = JOptionPane.showInputDialog(null,"How many problems would you like to solve?");
int noOfTimes = Integer.parseInt(response); // answer from question
String result= null;
for (int counter = 0; counter < noOfTimes; counter++) {
Random obj = new Random();
int num1 = obj.nextInt(10);
int num2 = obj.nextInt(10);
int rand = num1 + num2;
int answer = Integer.parseInt(JOptionPane.showInputDialog(num1 + "+" +num2));
if (answer == rand){
result= "Correct";
}else {
result= "Incorrect";
}
JOptionPane.showMessageDialog(null, result);
}
}
}
答案 0 :(得分:-1)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainCharacterMove : MonoBehaviour
{
float MoveSpeed = 0f;
// Use this for initialization
void Start()
{
GameObject BaseCharacter = GameObject.Find("BaseCharacter");
MainCharacterVarsScript mainCharacterVarsScript = mainCharacterVarsScript.GetComponent<MainCharacterVarsScript>();
MoveSpeed = mainCharacterVarsScript.CharacterSpeed;
}
// Update is called once per frame
void Update()
{
}
}