我在使用sdktargetconfiguration时遇到问题,因此我尝试将一个名为defaultConfig的方法插入AndroidManifest中,但是即使我已经删除了以下行,但现在仍收到以下错误消息:
Could not find method defaultConfig() for arguments
[build_4h41pri48v2dqhyz77npiqav8$_run_closure5$_closure11@40201fb5] on task
':desktop:afterEclipseImport' of type org.gradle.api.DefaultTask.
src / build.gradle:
我不知道是否需要更多信息,我不知道现在是什么原因造成的。我当前正在使用配置桌面来运行项目。预先感谢您提供的帮助。
android/build.gradle:
apply plugin: 'com.android.application'
android {
buildToolsVersion '28.0.3'
compileSdkVersion 27
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
}
defaultConfig {
applicationId "com.mygdx.game"
minSdkVersion 9
targetSdkVersion 27
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'),
'proguard-rules.pro'
}
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/arm64-v8a/").mkdirs();
file("libs/x86_64/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir =
file("libs/arm64-v8a")
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir =
file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir =
file("libs/armeabi")
if(jar.name.endsWith("natives-x86_64.jar")) outputDir =
file("libs/x86_64")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n',
'com.mygdx.game/com.mygdx.game.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitly, SpringSource Gradle
Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [ project.configurations.compile ]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}
Desktop / build.gradle:
apply plugin: "java"
sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.mygdx.game.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets");
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
from files(sourceSets.main.output.classesDir)
from files(sourceSets.main.output.resourcesDir)
from {configurations.compile.collect {zipTree(it)}}
from files(project.assetsDir);
manifest {
attributes 'Main-Class': project.mainClassName
}
}
dist.dependsOn classes
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-
PROJECT_LOC/android/assets'
}
}
task afterEclipseImport(description: "Post processing after project
generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}
答案 0 :(得分:0)
在所有文件中搜索错误消息“ defaultConfig”中的字符串,并区分大小写。即使您删除了最初尝试的内容,也必须保留一些残余物/工件。如果这不起作用,那么我将尝试进行重建或手动清除输出并从头开始构建。我知道有时在使用Visual Studio时,它不够聪明,无法构建已更改的内容并在旧的输出文件上运行。