这是ThreeJs渲染视图,只是我想根据移动设备/宽度缩放渲染视图。
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
120,
window.innerWidth / window.innerHeight,
0.1,
1000
);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.Geometry(1, 1, 1);
geometry.vertices.push(new THREE.Vector3(-2, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 2, 0));
geometry.vertices.push(new THREE.Vector3(2, 0, 0));
geometry.vertices.push(new THREE.Vector3(-2, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 2, 0));
geometry.vertices.push(new THREE.Vector3(2, 0, 0));
var material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
var line = new THREE.Line(geometry, material);
scene.add(line);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
line.rotation.x += 0.1;
line.rotation.y += 0.8;
// line.rotation.z += 0.5;
renderer.render(scene, camera);
}
animate();
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
<script src="https://unpkg.com/three@0.97.0/build/three.js"></script>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
</head>
<body>
</body>
</html>