嗨,我在尝试理解如何使用数据表与服务器端处理一起工作时遇到了一些主要问题。在某些背景下,我使用服务调用Gamesparks创建视频游戏的后端,并且在此服务中,它们具有mongodb的实现。
我有一个可以提取所有用户的端点,并且可以在表中看到它们,但问题是我可以提取所有用户,如何实现分页?他们在文档中指出,我们必须将serverSide设置为true,但不能正常工作。我真的不知道如何进行我需要帮助。
Gamesparks事件以获取所有用户
require("LeaderboardMethods");
var playerList = Spark.runtimeCollection("playerList").find({},{"_id":0});
var finalData = [];
while(playerList.hasNext()){
var current = playerList.next();
var playerStats = Spark.runtimeCollection("playerStatistics").findOne({
"playerId":current.playerId
});
var loadedPlayer = Spark.loadPlayer(current.playerId);
var score = getScore(current.playerId);
if(loadedPlayer === null){
var toReturn = {
"playerId": current.playerId,
"displayName": current.displayName,
"email": "DELETED",
"rank": current.rank,
"coins": "DELETED",
"ban": "DELETED",
"score": score
}
finalData.push(toReturn);
} else{
var coins = loadedPlayer.getBalance("COIN");
var toReturn = {
"playerId": current.playerId,
"displayName": current.displayName,
"email": current.email,
"rank":playerStats.rank,
"coins": coins,
"ban": playerStats.isBlocked,
"score":score
}
finalData.push(toReturn);
}
}
Spark.setScriptData("playerList",finalData);
数据表调用
App.getUsers = function(){
var bodyData = {
"@class": ".LogEventRequest",
"eventKey": "GET_PLAYER_DATA",
"playerId": "MY_ID"
}
var table = $('#table1').DataTable({
"dom": "<'row be-datatable-header'<'col-sm-4'l><'col-sm-4'B><'col-sm-4'f>>" +
"<'row be-datatable-body'<'col-sm-12'tr>>" +
"<'row be-datatable-footer'<'col-sm-5'i><'col-sm-7'p>>",
"buttons": [
{
text: 'Edit',
action: function (e, dt, node, config) {
var sel_row = table.rows({
selected: true
}).data();
if (sel_row.length != 0) {
window.location.href = "edit-user.html";
localStorage.setItem("editUser", JSON.stringify(sel_row[0]));
}
}
},
{
text: 'Create',
action: function (e, dt, node, config) {
window.location.href = "create-user.html";
}
},
{
text: 'Delete',
className: 'delete-btn',
action: function (e, dt, node, config) {
var filtered = table.rows({
filter: 'applied',
selected: true
}).data();
// Only open modal when are users selected
if(filtered.length != 0){
$("#proceed-delete").prop('disabled', true)
$("#mod-danger-delete").modal();
if(filtered.length != 1) {
$('#length-users').append(document.createTextNode(filtered.length + " users"));
} else {
$('#length-users').append(document.createTextNode(filtered.length + " user"));
}
$("#delete-confirmation").change(function () {
if ($("#delete-confirmation").val() === "DELETE"){
$("#proceed-delete").prop('disabled', false)
$('#proceed-delete').on('click', function () {
if (filtered.length === 1) {
deleteUserRequest(filtered[0]);
} else {
for (let index = 0; index < filtered.length; index++) {
deleteUserRequest(filtered[index])
}
}
});
}
});
}
}
}, 'selectAll', 'selectNone'
],
"paging":true,
"pageLength":50,
"serverSide":true,
"ajax": {
"data": function (d) {
return JSON.stringify(bodyData);
},
"contentType": "application/json; charset=utf-8",
"url": config.REQUEST_API + '/rs/' + config.API_CREDENTIAL_SERVER + '/' + config.API_SERVER_SECRET + '/LogEventRequest',
"type":"POST",
"dataSrc":function(json){
console.log(json);
$('#loading-row').removeClass('be-loading-active');
return json.scriptData.playerList
},
},
"columns": [
{
data: null,
defaultContent: "<td></td>",
className: 'select-checkbox'
},
{ data: "playerId"},
{ data: "displayName" },
{ data: "email" },
{ data: "score"},
{ data: "rank" },
{ data: "isBlocked" },
{ data: "coins" },
{
"data": null,
"defaultContent": "<button class='btn btn-space btn-primary' onclick='App.click()'>View more</button>"
}
],
"select": {
style: 'multi',
selector: 'td:first-child'
},
}).on('error.dt', function(e, settings, techNote, message){
var err = settings.jqXHR.responseJSON.error;
// GS err
if(err === "UNAUTHORIZED"){
location.href = "pages-login.html";
return true;
} else{
$('#error-container-dt').show();
console.log(message);
return true;
}
});
}
答案 0 :(得分:0)
快速浏览Gamesparks SDK并找到以下示例:
ListTransactionsRequest
dateFrom Optional date constraint to list transactions from
dateTo Optional date constraint to list transactions to
entryCount The number of items to return in a page (default=50)
include An optional filter that limits the transaction types returned
offset The offset (page number) to start from (default=0)
现在,要进行分页,您需要entryCount和offset。首先是一页的大小,默认为50,您可以更改它。服务器返回“ entryCount”个记录。
偏移量是起始记录。例如,初始列表(第一页)确实有50条记录,单击“下一步”按钮会将请求“偏移量:51”发送到服务器。服务器回复记录从50(偏移)到100(偏移+ entryCount)。
var bodyData = {
"@class": ".LogEventRequest",
"eventKey": "GET_PLAYER_DATA",
"playerId": "MY_ID",
"entryCount": entryCount, // you have to send it if you dont like the default value
"offset": offset // gets his value from "NEXT" or "PREV" button
}
这就是分页的工作方式。我无法自己使用Gamesparks,因此无法提供更详细的答案。希望它能给您至少一些指导。