通过旋转模拟现实世界的车轮在地面上滚动的圆来平移飞机的数学是什么?

时间:2018-09-24 13:41:02

标签: javascript math rotation geometry angle

这就像互联网上的一个大秘密。

在所有游戏中,我都能发现轮子相对于地面运动而言旋转得慢或快。

给出radius of the circleintersection point with the plane at 90 degtranslate the ground on X axis,以模拟车轮在地面上的真实滚动。

在下面的示例波纹管鼠标中,旋转圆圈。地面波纹管应该按照您在现实世界中的预期移动。

const plane = $('#plane')
const planeX = plane.offset().left
const wheel = $('#wheel>div')
const radius = wheel.width() / 2
let degrees = 0
const offset = wheel.parent().offset()
$(document).on('mouseenter', '.interactive', event => {
  $('.interactive').css('background', 'rgba(172, 255, 47, 0.25)')
  const radians = Math.atan2(
    event.pageX - (offset.left + radius),
    event.pageY - (offset.top + radius)
  )
  const degreeWheelOffset = radians * (180 / Math.PI) * -1 - degrees // to start from where left off
  $(document).on('mousemove', event2 => {
    const radians = Math.atan2(
      event2.pageX - (offset.left + radius),
      event2.pageY - (offset.top + radius)
    )
    degrees = radians * (180 / Math.PI) * -1 - degreeWheelOffset
    wheel.css('transform', 'rotate(' + degrees + 'deg)').data('degree', degrees)
    plane.css('left', planeX - (Math.sin(radians) * radius) + 'px')
  })
})
$(document).on('mouseleave', '.interactive', () => {
  $('.interactive').css('background', '')
  $(document).off('mousemove')
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="wheel" style="position:fixed;bottom:1em;left:50%;transform:translateX(-50%);">
    <div style="width:150px;height:150px;border:1px solid;border-radius:50%;background:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAjCAAAAAA7suyFAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QA/4ePzL8AAAFuSURBVDjLfdRBa8IwGMbxx7cjEklIiVQqjsoCnvb9P8FACBQKngQHXpTJhJx2mRDZoXUmqfW9WX68f5tAR1tEw3jD5/EjUPKT1e/68NRQvil/X1MUGSbXeno9LRMUGmJ1NbsgSxHFIXEBeoiSENBHlITayc4hojTUTbiJbiGrulC36WT+UWuI28U82BIjakNNlccEwPGWIwCUWy16BNm520QAk+tydsWD6f44gUSzmF6AYUSU11oNkO6cRl92cAsA+PLgX+ybfEKQHVacijOejZc/R1qJHXtChLDf5Iza0SDhvK4mBGf0ng0R3RRjEOCWeiCn1Ech27twS7V9kPOM2WqC7k6d0Xvqh1RTjnEzcEZ9JjkvxFpPcDdwRsdv5zmrK4nQwBkV5jxXmzYUGDij7kfghbBdKDRw5v52nNWlRN/cD9MztSkneGTgjNoxwAtV64DE34T27gSzhcSQgTNqz1kUAjBKvmN6h4uQ8bM/WtmCgAk7YV0AAAAASUVORK5CYII=')">
      <div class="interactive" style="border-radius:50%;position:absolute;top:0;left:0;bottom:0;right:0"></div>
      <div style="position: absolute;top:50%;bottom:0;left:50%;border-left:1px solid;"></div>
    </div>
 </div>
 <div id="plane" style="position:fixed;bottom:0;left:-100vw;width:300vw;height:1em;border:1px solid;display:flex;justify-content:space-around;background:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAjCAAAAAA7suyFAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QA/4ePzL8AAAFuSURBVDjLfdRBa8IwGMbxx7cjEklIiVQqjsoCnvb9P8FACBQKngQHXpTJhJx2mRDZoXUmqfW9WX68f5tAR1tEw3jD5/EjUPKT1e/68NRQvil/X1MUGSbXeno9LRMUGmJ1NbsgSxHFIXEBeoiSENBHlITayc4hojTUTbiJbiGrulC36WT+UWuI28U82BIjakNNlccEwPGWIwCUWy16BNm520QAk+tydsWD6f44gUSzmF6AYUSU11oNkO6cRl92cAsA+PLgX+ybfEKQHVacijOejZc/R1qJHXtChLDf5Iza0SDhvK4mBGf0ng0R3RRjEOCWeiCn1Ech27twS7V9kPOM2WqC7k6d0Xvqh1RTjnEzcEZ9JjkvxFpPcDdwRsdv5zmrK4nQwBkV5jxXmzYUGDij7kfghbBdKDRw5v52nNWlRN/cD9MztSkneGTgjNoxwAtV64DE34T27gSzhcSQgTNqz1kUAjBKvmN6h4uQ8bM/WtmCgAk7YV0AAAAASUVORK5CYII=')"><b>1</b><b>2</b><b>3</b><b>4</b><b>5</b><b>6</b><b>7</b><b>8</b><b>9</b></div>

2 个答案:

答案 0 :(得分:1)

当车辆前进2πm时,车轮会滚动2πm,即2弧度/ r弧度。

当车辆前进d m时,车轮会滚动d m,即d / r弧度角。

答案 1 :(得分:1)

简单答案

对于mousemove的每次调用:

  • 计算上次调用时鼠标坐标的变化
  • 计算此鼠标移动产生的角度的符号变化
  • 将此添加到全局累积角度
  • 计算水平平移=(弧度的全局角度)*(车轮的半径)

有符号的角度变化由下图中的向量之间的叉积给出:

enter image description here

enter image description here

尽管如此,为使90度点附近的数值稳定,最好使用atan2

enter image description here

(我敢肯定,这里至少建立了一个几何大师,例如Yves Daoust,上面有一篇帖子解释了上面的工作原理,所以我在这里不做。)

工作代码:

const plane = $('#plane')
const planeX = plane.offset().left
const wheel = $('#wheel>div')
const radius = wheel.width() / 2
const offset = wheel.parent().offset()

let degrees = 0;
$(document).on('mouseenter', '.interactive', event => {
  $('.interactive').css('background', 'rgba(172, 255, 47, 0.25)')
  let mouseX1 = event.pageX, mouseY1 = event.pageY;
  $(document).on('mousemove', event2 => {
    const mouseX2 = event2.pageX, mouseY2 = event2.pageY;

    // center position
    const centerX = offset.left + radius, 
          centerY = offset.top + radius;

    // vectors A - C and B - C
    const deltaX1 = mouseX1 - centerX, deltaY1 = mouseY1 - centerY;
    const deltaX2 = mouseX2 - centerX, deltaY2 = mouseY2 - centerY;

    // change in angle formula
    const deltaA = Math.atan2(deltaX1 * deltaY2 - deltaY1 * deltaX2,
                              deltaX1 * deltaX2 + deltaY1 * deltaY2);
  
    // increment
    degrees += deltaA * (180 / Math.PI);
    const radians = degrees * (Math.PI / 180);

    // set previous coordinates
    mouseX1 = mouseX2; mouseY1 = mouseY2;

    // apply
    wheel.css('transform', 'rotate(' + degrees + 'deg)').data('degree', degrees)
    plane.css('left', planeX - radians * radius + 'px') // simpler formula
  })
})
$(document).on('mouseleave', '.interactive', () => {
  $('.interactive').css('background', '')
  $(document).off('mousemove')
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="wheel" style="position:fixed;bottom:1em;left:50%;transform:translateX(-50%);">
    <div style="width:150px;height:150px;border:1px solid;border-radius:50%;background:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAjCAAAAAA7suyFAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QA/4ePzL8AAAFuSURBVDjLfdRBa8IwGMbxx7cjEklIiVQqjsoCnvb9P8FACBQKngQHXpTJhJx2mRDZoXUmqfW9WX68f5tAR1tEw3jD5/EjUPKT1e/68NRQvil/X1MUGSbXeno9LRMUGmJ1NbsgSxHFIXEBeoiSENBHlITayc4hojTUTbiJbiGrulC36WT+UWuI28U82BIjakNNlccEwPGWIwCUWy16BNm520QAk+tydsWD6f44gUSzmF6AYUSU11oNkO6cRl92cAsA+PLgX+ybfEKQHVacijOejZc/R1qJHXtChLDf5Iza0SDhvK4mBGf0ng0R3RRjEOCWeiCn1Ech27twS7V9kPOM2WqC7k6d0Xvqh1RTjnEzcEZ9JjkvxFpPcDdwRsdv5zmrK4nQwBkV5jxXmzYUGDij7kfghbBdKDRw5v52nNWlRN/cD9MztSkneGTgjNoxwAtV64DE34T27gSzhcSQgTNqz1kUAjBKvmN6h4uQ8bM/WtmCgAk7YV0AAAAASUVORK5CYII=')">
      <div class="interactive" style="border-radius:50%;position:absolute;top:0;left:0;bottom:0;right:0"></div>
      <div style="position: absolute;top:50%;bottom:0;left:50%;border-left:1px solid;"></div>
    </div>
 </div>
 <div id="plane" style="position:fixed;bottom:0;left:-100vw;width:300vw;height:1em;border:1px solid;display:flex;justify-content:space-around;background:url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAjCAAAAAA7suyFAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QA/4ePzL8AAAFuSURBVDjLfdRBa8IwGMbxx7cjEklIiVQqjsoCnvb9P8FACBQKngQHXpTJhJx2mRDZoXUmqfW9WX68f5tAR1tEw3jD5/EjUPKT1e/68NRQvil/X1MUGSbXeno9LRMUGmJ1NbsgSxHFIXEBeoiSENBHlITayc4hojTUTbiJbiGrulC36WT+UWuI28U82BIjakNNlccEwPGWIwCUWy16BNm520QAk+tydsWD6f44gUSzmF6AYUSU11oNkO6cRl92cAsA+PLgX+ybfEKQHVacijOejZc/R1qJHXtChLDf5Iza0SDhvK4mBGf0ng0R3RRjEOCWeiCn1Ech27twS7V9kPOM2WqC7k6d0Xvqh1RTjnEzcEZ9JjkvxFpPcDdwRsdv5zmrK4nQwBkV5jxXmzYUGDij7kfghbBdKDRw5v52nNWlRN/cD9MztSkneGTgjNoxwAtV64DE34T27gSzhcSQgTNqz1kUAjBKvmN6h4uQ8bM/WtmCgAk7YV0AAAAASUVORK5CYII=')"><b>1</b><b>2</b><b>3</b><b>4</b><b>5</b><b>6</b><b>7</b><b>8</b><b>9</b></div>


稍复杂的答案

以上代码得出的近似值是,在鼠标轮询周期(连续的mousemove调用之间的间隔)内,滚轮保持静止。对于连续运动,这当然是不正确的-滚轮的中心不断与鼠标一起移动。

由此产生一个一阶非线性微分方程,该方程给出每次鼠标移动的“物理上正确的”增量角(我在这里不再显示其推导):

enter image description here

其中m是鼠标位置,p是滚轮位置,theta是累积角度。通过一些变量替换和重新安排,可以解析地解决该问题。否则它可以很容易地与例如自适应RK4。

...但是,当然,如果轮询频率足够高(通常是这样),即每个轮询周期的增量角很小,那么近似值就足够准确了。