我在插入和删除表格视图单元格时遇到问题。我基本上有1个tableView,可以根据用户选择的模式在其中显示3个不同的数组。
当用户单击其他模式时,我要为初始单元格去除动画,然后为其他单元格的插入动画。
这在我的数组很小(大小为5左右)但大于它的大小时会崩溃。我们是否被禁止删除tableViews中未显示的indexPath?
无论如何,我的代码如下:
func viewDidLoad() {
let o1 = "1"
let o2 = "2"
let o3 = "3"
array1 = [o1, o2, o2, o1, o3, o1, o2]
array2 = [o3, o2, o2, o1, o3, o1, o2, o2, o2, o1, o3, o1, o2]
array3 = [o3, o1, o2, o2, o2, o1, o3, o1, o2]
}
func animateTableTransitions() {
let array: [String]!
let previousArray: [String]!
let index = ModeEnum.index
let previousIndex = ModeEnum.index //Custom enum that mains the index at which each mode is presented
var indexPaths = [IndexPath]()
var previousIndexPaths = [IndexPath]()
switch (currentMode, previousMode) {
case (.mode1, .mode2):
array = array1
previousArray = array2
case (.mode1, .mode3):
array = array1
previousArray = array3
case (.mode2, .mode1):
array = array2
previousArray = array1
case (.mode2, .mode3):
array = array2
previousArray = array3
case (.mode3, .mode1):
array = array3
previousArray = array1
case (.mode3, .mode2):
array = array3
previousArray = array2
default:
return
}
for index in 0..<array.count {
indexPaths.append(IndexPath(row: index, section: 0))
}
for index in 0..<previousArray.count {
previousIndexPaths.append(IndexPath(row: index, section: 0))
}
if previousTranslationMode == .text && textModeOn {
previousIndexPaths.append(IndexPath(item: textArray.count, section: 0))
}
let firstAnimationType: UITableViewRowAnimation = index < previousIndex ? .right : .left
let secondAnimationType: UITableViewRowAnimation = index < previousIndex ? .left : .right
tableView.performBatchUpdates({
self.tableView.deleteRows(at: previousIndexPaths, with: firstAnimationType)
self.tableView.insertRows(at: indexPaths, with: secondAnimationType)
}, completion: nil)
如前所述,当数组没有填充那么多项目时,就不会发生任何问题。但是,当数组中似乎包含5个以上的项时,我遇到了一个问题。任何帮助将不胜感激。
感谢您的宝贵时间, 艾伦