首先是我的代码
// Define the ground body.
b2BodyDef groundBodyDef;
groundBodyDef.position.Set(0,0); // bottom-left corner
// Call the body factory which allocates memory for the ground body
// from a pool and creates the ground box shape (also from a pool).
// The body is also added to the world.
b2Body* groundBody = world->CreateBody(&groundBodyDef);
// Define the ground box shape.
b2PolygonShape groundBox;
// bottom
groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody->CreateFixture(&groundBox,0);
// top
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));
groundBody->CreateFixture(&groundBox,0);
// left
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
groundBody->CreateFixture(&groundBox,0);
// right
groundBox.SetAsEdge(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody->CreateFixture(&groundBox,0);
这将在iphone屏幕周围创建线条。但我希望底线应该在中间(我需要更改.y但我不知道如何)。 怎么做?
可能有人向我解释这些“setAsEdge”方法吗?
谢谢:)
答案 0 :(得分:1)
// bottom
float screenMid = screenSize.height/2; // Y axis on screen middle
groundBox.SetAsEdge(b2Vec2(0,screenMid/PTM_RATIO),b2Vec2(screenSize.width/PTM_RATIO,screenMid/PTM_RATIO));
这会将你的底线转移到屏幕中间位置。 SetAsEdge方法需要两个点并从点-1到点-2绘制一条线。在上面的陈述中,第一点是“b2Vec2(0,screenMid / PTM_RATIO)”。其中0是x轴,screenMid是第一个点的y轴。第二点也是如此。
您必须通过PTM_RATIO划分每个点以将其转换为box2d坐标。