将三角形对象保存在列表中,然后重新绘制

时间:2018-09-12 05:37:53

标签: c# winforms graphics shapes

我试图保存我绘制的三角形,然后在前一个三角形仍然存在的情况下再次绘制。我这样做是在矩形,正方形,圆形和椭圆形中完成的。我不知道为什么它不会出现在Triangle中。代码有什么问题吗?

  

这就是我绘制和“保存(不工作)”的方式

形状类别

    public void DrawTriangle(Color c, int stroke,PointF[] tpoints, float w, Graphics g)
    {
        this.width = w;
        this.strokeThickness = stroke;
        this.tPoints = tpoints;
        g.InterpolationMode = InterpolationMode.High;
        g.SmoothingMode = SmoothingMode.AntiAlias;
        g.DrawPolygon(new Pen(c, stroke), tpoints);
    }

表格1

    public void DrawTriangle()
    {
        tC = Color.Red;
        strokeTriangle = trackBar_Stroke.Value;
        tW = Convert.ToInt32((Convert.ToInt32(tbox_Width.Text) * 96) / 25.4);
        tH = (Convert.ToInt32((tW * (Math.Sqrt(3))) / 2));
        tX = (pictureBox_Canvass.Width - tW) / 2;
        tY = ((pictureBox_Canvass.Width - (tH)) / 2) + tH;

        float angle = 0;
        t_Points[0].X = tX;
        t_Points[0].Y = tY;
        t_Points[1].X = (float)(tX + tW * Math.Cos(angle));
        t_Points[1].Y = (float)(tY + tW * Math.Sin(angle));
        t_Points[2].X = (float)(tX + tW * Math.Cos(angle - Math.PI / 3));
        t_Points[2].Y = (float)(tY + tW * Math.Sin(angle - Math.PI / 3));
    }
    public void AcceptTriangle()
    {
        Shape shape = new Shape();
        tC = Color.Gray;
        shape.strokeThickness = strokeTriangle;
        shape.width = tW;
        shape.x = tX;
        shape.y = tY;
        shape.tPoints = t_Points;
        s._triangle.Add(shape);
    }

 s.DrawTriangle(tC, strokeTriangle,t_Points, tX, tY, tW, e.Graphics);
  

这就是我的迭代方式。

public List<Shape> _triangle = new List<Shape>();
foreach(Shape shapes3 in s._triangle)
        {
            shapes3.DrawTriangle(shapes3.color, shapes3.strokeThickness, shapes3.tPoints, shapes3.width, e.Graphics);
        }

1 个答案:

答案 0 :(得分:1)

在代码的两点处,您编写了这样的数组分配:

this.tPoints = tpoints;

..以及

shape.tPoints = t_Points;

一个常见的错误是假设这会创建一个包含数据的数组。 没有。所有要做的就是将数组变量指向到之前存在的数组。

重复数据。因此,当您覆盖数据或清除数据时,“新”数组现在指向更改或清除的数据。

所以所有,您的对象具有非常相同的点。

要正确创建数据的实际副本

最简单的方法是像这样添加一个ToArray()调用:

this.tPoints = tpoints.ToArray();

..以及

shape.tPoints = t_Points.ToArray();

要重申:

int[] p1 = new int[2] { 23, 42 };   // Now we have one array.
int[] p2 = new int[2] { 3, 2 };    // Now we have two arrays.
p2 = p1;                 //  Now we have only one array again.
p2[1]=1234;             // Now p1[1] is 1234