+ '\n'
关卡课程
from tkinter import *
from PIL import Image, ImageTk
import time
schermata = Tk()
screen_width = schermata.winfo_screenwidth()
screen_height = schermata.winfo_screenheight()
indice = 0
schermata.iconbitmap("immagini\icona.ico")
screen_resolution = str(screen_width)+'x'+str(screen_height)
large_font = ('Verdana',30)
schermata.geometry(screen_resolution)
schermata.title("Jovan's RPG")
class GUI(Frame):
def __init__(self, master):
super(GUI, self).__init__(master)
self.pack()
self.bg()
self.immagine()
self.testo()
self.statistiche()
self.inserimenti()
def bg(self):
load = Image.open("immagini\\background.png")
render = ImageTk.PhotoImage(load)
img = Label(schermata, image = render)
img.image = render
img.pack()
def immagine(self):
load = Image.open("immagini\\dn.png")
render = ImageTk.PhotoImage(load)
img = Label(schermata, image = render)
img.image = render
img.place( x = 10, y = 10 )
def testo(self):
self.testo = Text(schermata, width = 110, height = 35, border = 5, bg = "black", fg ="white")
self.testo.place( x = 400, y = 20 )
def statistiche(self):
self.stats = Text(schermata, width = 40, height = 10, border = 5, bg = "black", fg ="white")
self.stats.place( x = 10, y = (screen_height - 200))
def inserisci(self):
fraseInserita = self.inserimento.get()
scrivere(fraseInserita)
self.inserimento.delete('0', END)
def inserimenti(self):
self.inserimento = Entry(schermata,font=large_font, width = 25, border = 5, bg = "black", fg ="white")
self.inserimento.place( x = 400, y = (screen_height - 100))
self.bottone = Button(schermata, width = 30, height = 3, border = 5, text = "Inserisci", command = self.inserisci)
self.bottone.place( x = (screen_width - 300), y = (screen_height - 100))
g = GUI(schermata)
def scrivere(scrittura):
g.testo.insert('1.0', scrittura)
def cancellaTesti():
g.testo.delete('0',END)
def wait(secondi):
time.sleep(secondi)
主要
from GUI import *
g = GUI(schermata)
class Livelli():
def __init__(self): pass
def cicloLivelli(self):
self.presentazione()
def presentazione(self):
scrivere("Salve avventuriero, qual e' il tuo nome?")
如您所见,我将函数称为[[scrivere]],但解释器不会让字符串出现在“文本”小部件中。我刚刚发布了我希望用于创建GUI的类和“关卡”的类,当然,这是我正在创建的游戏的关卡。我正在寻找答案,但找不到答案,希望大家能提供帮助。
答案 0 :(得分:0)
要在屏幕上获取内容,您需要在类GUI中的self.config(width=700, heigh=800)
之前包含self.pack()
(宽度和高度完全是任意的:)!),并将所有schermata
更改为{{1} }(因为您已将GUI实例定义为主框架)。
我使程序在屏幕上显示以下版本,并且我不得不定义一些变量,例如self
,screen_height
,以证明这一概念。
我还定义了方法screen_width
。无论如何,它正在渲染某些东西,因此希望您可以继续。祝你好运。
scrivere