我使用JavaScript中的模块脚本开发了一个游戏。基本上在我的代码中导入和导出语句。该游戏仅在运行本地服务器时可用,但我希望它可以通过index.html获得。如果我使用index.html打开它,则会抛出
CORS策略已阻止从原始“ null”的路径访问脚本:无效响应。因此,不允许访问原始“空”。
<!DOCTYPE html>
<html>
<head>
<title>My Game</title>
<style>
body{
margin: 0;
height: 100%;
width: 100%;
}
#screen {
display: block;
height: 100vh;
width: 100vw;
margin: 0;
image-rendering: pixelated;
}
</style>
<script type="module" src="js/main.js"></script>
</head>
<body>
<canvas id="screen" width="250" height="330"></canvas>
</body>
</html>
我认为我需要将JS脚本重写为经典脚本。
Main.js
import Camera from './Camera.js';
import Entity from './Entity.js';
import PlayerController from './traits/PlayerController.js';
import Timer from './Timer.js';
import { loadFont } from './loaders/font.js';
import { loadEntities } from './entities.js';
import { createLevelLoader, createRandomEntity } from './loaders/level.js';
import { setupKeyboard } from './input.js';
import { createCollisionLayer } from './layers/collision.js';
import { createDashboardLayer } from './layers/dashboard.js';
import { createGameOverLayer } from './layers/gameover.js';
function createPlayerEnv(playerEntity) {
const playerEnv = new Entity();
const playerControl = new PlayerController();
playerControl.checkpoint.set(64, 64);
playerControl.setPlayer(playerEntity);
playerEnv.addTrait(playerControl);
return playerEnv;
}
async function main(canvas) {
const context = canvas.getContext('2d');
const [entityFactory, font] = await Promise.all([loadEntities(), loadFont()]);
const loadLevel = await createLevelLoader(entityFactory);
const level = await loadLevel('level');
const camera = new Camera();
const user = entityFactory.user();
const playerEnv = new createPlayerEnv(user);
level.entities.add(playerEnv);
//Bounding Box:
level.comp.layers.push(createCollisionLayer(level));
level.comp.layers.push(createDashboardLayer(font, playerEnv));
timer.start();
}
const canvas = document.getElementById('screen');
main(canvas);
带导出的脚本
import Keyboard from './KeyboardState.js';
export function setupKeyboard(pacman) {
const input = new Keyboard();
input.addMapping('KeyP', keyState => {
if (keyState) {
pacman.jump.start();
} else {
pacman.jump.cancel();
}
});
input.addMapping('KeyO', keyState => {
pacman.turbo(keyState);
});
input.addMapping('KeyD', keyState => {
pacman.go.dir += keyState ? 1 : -1;
});
input.addMapping('KeyA', keyState => {
pacman.go.dir += keyState ? -1 : 1;
});
return input;
}
您能否提供一个有关如何将模块脚本重写为经典脚本的示例?谢谢!