我是准备毕业工作的学生。 我的项目主题是“使用语音识别的VR对话”。
对我来说最难的是语音识别插件。
Android源代码在这里。
public static void promptSpeechInput() {
Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH);
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM);
if(languageNotSet)
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, Locale.getDefault());
else
intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, glanguage);
intent.putExtra(RecognizerIntent.EXTRA_MAX_RESULTS, gMaxResults);
intent.putExtra(RecognizerIntent.EXTRA_PROMPT, gQuestion);
sendMessageToUnity("success!!!");
try {
UnityPlayer.currentActivity.startActivityForResult(intent, REQ_CODE_SPEECH_INPUT);
} catch (ActivityNotFoundException a) {
}
}
public static void sendMessageToUnity(String message){
UnityPlayer.UnitySendMessage("Main Camera", "receiveFromAndroid", message);
}
在Unity中,方法“ sendMessageToUnity”似乎可以正常工作,因此“ promptSpeechInput”也可以正常工作。(并且还会出现google语音识别对话框。问题->识别结果为空。)
public void sendToUnityFromActivityClass(String message){
UnityPlayer.UnitySendMessage("Main Camera", "receiveFromActivityClass", message);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
sendToUnityFromActivityClass("onActivityResult 호출!");
switch (requestCode) {
case REQ_CODE_SPEECH_INPUT: {
if (resultCode == RESULT_OK && null != data) {
String matches = data.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS).get(0);
for (int i = 1; i< data.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS).size(); i++){
matches = matches + "~"+ data.getStringArrayListExtra(RecognizerIntent.EXTRA_RESULTS).get(i);
}
UnityPlayer.UnitySendMessage(objectname, "onActivityResult", matches);
super.onActivityResult(requestCode, resultCode, data);
}
}
}
}
我认为未调用“ onActivityResult”。
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.admin.testtts">
<uses-permission android:name="android.permission.RECORD_AUDIO"></uses-permission>
<application>
<activity
android:name=".ActivityClass"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
而且,SDK版本是26。
我怎么称呼“ onActivityResult”?我认为这似乎是Android的问题。 (也许)
请帮助我!
我不想在资产商店购买我的作品...