我有三个框架。第一帧是原始帧。当标记击中正确的答案(目标我应该说)时,它必须前进到第3帧。如果答案是错误的,它应该转到第2帧。但是当标记击中右边的东西回答正在显示的帧是第2帧而不是第3帧。为什么会这样?
marker._x = 93.0;
marker._y = 62.0;
status.text = "ANSWER"
marker.onPress = function()
{
this.startDrag();
}
marker.onRelease = marker.onReleaseOutside = function()
{
this.stopDrag();
if(eval(this._droptarget)==A)
{
this._x = A._x;
this._y = A._y;
status.text = "CORRECT";
gotoAndPlay("3");
}
else if(eval(this._droptarget)==B)
{
this._x = B._x;
this._y = B._y;
status.text = "WRONG";
gotoAndPlay("2");
}
else if(eval(this._droptarget)==C)
{
this._x = C._x;
this._y = C._y;
status.text = "WRONG";
gotoAndPlay("2");
}
else if(eval(this._droptarget)==D)
{
this._x = D._x;
this._y = D._y;
status.text = "WRONG";
gotoAndPlay("2");
}
else
{
marker._x = 93.0;
marker._y = 62.0;
status.text = ""
}
}
答案 0 :(得分:1)
从gotoAndPlay()
语句中删除引号。
例如,如果要跳到帧编号,则应为gotoAndPlay (2);
。您应该仅将String值用于跳转到带标签的帧,但标签名称不应该是数字字符。
另外,请确保在某个地方有stop()
,这样电影就不会闪烁并传递到您要跳转的帧。顺便说一下,你也可以使用gotoAndStop();
。