我有一组对象(MainObject
),它们由两个对象(SubObject1
,SubObject2
)和一个字符串(theString
)唯一地定义。我通过从基于两个子对象的现有对象和字符串(如果存在的话)中返回一个现有对象,从集合中检索MainObject
,否则创建一个新对象,将其添加到集合中,然后返回该对象。
下面的伪代码在使标准数组可以将对象用作键的make国中证明了这一点。
class SubObject1{}
class SubObject2{}
class MainObject{
private $subObject1, $subObject2, $theString;
public function __construct(SubObject1 $subObject1, SubObject2 $subObject2, string $theString):MainObject {
$this->subObject1=$subObject1;
$this->subObject2=$subObject2;
$this->theString=$theString;
}
}
class ObjectCollection
{
private $map=[];
public function getObject(SubObject1 $subObject1, SubObject2 $subObject2, string $theString):MainObject {
if(isset($this->map[$subObject1][$subObject2][$theString])) {
$mainObject=$this->map[$subObject1][$subObject2][$theString];
}
else {
$mainObject=new MainObject($subObject1, $subObject2, $theString);
$this->map[$subObject1][$subObject2][$theString]=$mainObject;
}
return $mainObject;
}
}
$objectCollection=new ObjectCollection();
$subObject1_1=new SubObject1();
$subObject1_2=new SubObject1();
$subObject2_1=new SubObject2();
$subObject2_1=new SubObject2();
$o=$objectCollection->getObject($subObject1_1, $subObject2_1, 'hello'); //returns a new object
$o=$objectCollection->getObject($subObject1_2, $subObject2_1, 'hello'); //returns a new object
$o=$objectCollection->getObject($subObject1_1, $subObject2_1, 'goodby'); //returns a new object
$o=$objectCollection->getObject($subObject1_1, $subObject2_1, 'hello'); //returns existing object
应如何最好地实施?
一种可能性是类似于以下未经测试的代码,但是它有点冗长,并且对是否有更干净的解决方案很感兴趣。
public function getObject(SubObject1 $subObject1, SubObject2 $subObject2, string $theString):MainObject {
if(isset($this->map[$theString])) {
if($this->map[$theString]->contains($subObject1)) {
$subObject1Storage=$this->map[$theString][$subObject1];
if($subObject1Storage->contains($subObject2)) {
$mainObject=$subObject1Storage[$subObject2];
}
else {
$mainObject=new MainObject($subObject1, $subObject2, $theString);
$subObject1Storage[$subObject2]=$mainObject;
}
}
else {
$subObject1Storage = new \SplObjectStorage();
$this->map[$theString][$subObject1]=$subObject1Storage;
$mainObject=new MainObject($subObject1, $subObject2, $theString);
$subObject1Storage[$subObject2]=$mainObject;
}
}
else {
$this->map[$theString] = new \SplObjectStorage();
$subObject1Storage = new \SplObjectStorage();
$this->map[$theString][$subObject1]=$subObject1Storage;
$mainObject=new MainObject($subObject1, $subObject2, $theString);
$subObject1Storage[$subObject2]=$mainObject;
}
return $mainObject;
}
答案 0 :(得分:0)
我想到的逻辑如下:
工厂(如果对象太多,则为抽象工厂)将负责创建对象本身。
容器将映射唯一标识符与工厂创建的对象。 并可以根据这些标识符检索对象。
那是简单的部分,自定义部分应该更简单,您可以添加自己的方法来使用别名等来完成所需的魔术。
namespace Example;
/**
* Class ObjectFactory
*
* @package Example
*/
class ObjectFactory {
/**
* This is obviosuly not ideal but it can work
* with a limited amount of objects. Otherwise use an
* abstract factory and let each instance take care of a few
* related objects
*
* @param string $objectAlias
*
* @throws \Exception
*/
public function make(string $objectAlias) {
switch($objectAlias) {
case 'object_unique_id_1':
try{
$instance = new $objectAlias;
}catch (\Exception $exception) {
// log or whatever and rethrow
throw new \Exception("Invalid class? maybe, I dunno");
}
// return $instance
// etc
}
}
}
您还可以在此处使用Reflection来递归获取对象的参数,并根据构造中的参数将对象的新实例转储到当前对象中,从而基本创建自己的小DI容器。
但是,如果您想保持理智,请使用Pimple之类的东西。
容器:
<?php
namespace Example;
/**
* Class Container
*
* @package Example
*/
class Container {
/**
* @var array
*/
private $map = [];
/**
* @param $objectAlias
* @param $objectInstance
*
* @throws \Exception
*/
public function set($objectAlias, $objectInstance) {
// You can use a try catch here, I chose not to
if(isset($this->map[$objectAlias])) {
throw new \Exception("Already exists");
}
$this->map[$objectAlias] = $objectInstance;
}
/**
* @param $objectAlias
*
* @return bool|mixed
*/
public function get($objectAlias) {
if(isset($this->map[$objectAlias])) {
return $this->map[$objectAlias];
}
return false;
}
}
将保存您自己的方法的特定容器
<?php
namespace Example;
/**
* Class ContainerHashMapThingy
*
* @package Example
*/
class ContainerHashMapThingy extends Container {
// Your methods go here
}
还有一个示例对象:
<?php
namespace Example;
/**
* Class ExampleObject1
*
* @package Example
*/
class ExampleObject1 {
/**
* @return string
*/
public function alias() {
// This is just for example sake
// You can just as well have a config, another class to map them or not map them at all
return 'example_object_1';
}
}
一个实际的例子
<?php
$factory = new \Example\ObjectFactory();
$container = new \Example\Container();
$objectOne = $factory->make('example_object_1');
$container->set('first_object', $objectOne);
这里的想法是给您一个干净的容器+工厂的清单。
如果扩展容器,则可以实现自己的方法,可以从map
数组中删除内容,甚至可以重写set
方法来满足自己的需求。
虽然这不是一个完整的答案,但是很难给出答案,因为正如我所说,您的需求可能会有所不同。
我希望这能使您走上正确的轨道。