我创建了一个要洗牌的纸牌对象数组。但是,当我使用简单的随机播放方法时,输出不正确。它不会重复播放,而是会复制某些卡并删除其他卡。这是打印内容的示例
Jack of Clubs
5 of Hearts
4 of Hearts
7 of Hearts
5 of Hearts
Ace of Spades
8 of Clubs
5 of Hearts
Jack of Diamonds
Jack of Clubs
Queen of Diamonds
Jack of Diamonds
9 of Diamonds
4 of Hearts
Jack of Diamonds
3 of Diamonds
6 of Diamonds
Jack of Clubs
4 of Hearts
10 of Diamonds
Jack of Diamonds
2 of Diamonds
Queen of Diamonds
7 of Hearts
5 of Hearts
King of Diamonds
5 of Hearts
9 of Diamonds
Ace of Spades
4 of Diamonds
King of Diamonds
10 of Hearts
9 of Diamonds
2 of Diamonds
10 of Diamonds
5 of Hearts
10 of Diamonds
Queen of Diamonds
Queen of Diamonds
Queen of Diamonds
4 of Diamonds
2 of Diamonds
9 of Diamonds
Queen of Diamonds
10 of Diamonds
7 of Hearts
5 of Hearts
8 of Clubs
4 of Hearts
5 of Hearts
5 of Hearts
5 of Hearts
如您所见,钻石太多,几乎没有棍棒或黑桃。我还注意到只有西装被弄乱了。每个数字中有四个,还有四个千斤顶王后和王牌。谢谢您的帮助。
这是卡类的代码:
public class Card {
//variables for attributes
private String name;
private String suit;
private int value;
//constructors
public Card(){
}
public Card(String name, String suit, int value){
this.setSuit(suit);
this.setValue(value);
this.setName(name);
}
//getter and setter methods
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getSuit() {
return suit;
}
public void setSuit(String suit) {
this.suit = suit;
}
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
}
}
这是deck类的代码:
public class Deck {
//array of cards
private Card[] cardArray = new Card[52];
//constructor
public Deck(){
}
//methods to create cards of different suits
public void createClubs(){
for(int i = 0; i < 9; i++){
cardArray[i]=new Card(Integer.toString(i+2),"Clubs",i+2);
}
cardArray[9]=new Card("Jack","Clubs",10);
cardArray[10]=new Card("Queen","Clubs",10);
cardArray[11]=new Card("King","Clubs",10);
cardArray[12]=new Card("Ace","Clubs",1);
}
public void createDiamonds(){
int j = 2;
for(int i = 13; i < 22; i++){
cardArray[i]=new Card(Integer.toString(j),"Diamonds",j);
j++;
}
cardArray[22]=new Card("Jack","Diamonds",10);
cardArray[23]=new Card("Queen","Diamonds",10);
cardArray[24]=new Card("King","Diamonds",10);
cardArray[25]=new Card("Ace","Diamonds",1);
}
public void createHearts(){
int k = 2;
for(int i = 26; i < 35; i++){
cardArray[i]=new Card(Integer.toString(k),"Hearts",k);
k++;
}
cardArray[35]=new Card("Jack","Diamonds",10);
cardArray[36]=new Card("Queen","Diamonds",10);
cardArray[37]=new Card("King","Diamonds",10);
cardArray[38]=new Card("Ace","Hearts",1);
}
public void createSpades(){
int l = 2;
for(int i = 39; i < 48; i++){
cardArray[i]=new Card(Integer.toString(l),"Diamonds",l);
l++;
}
cardArray[48]=new Card("Jack","Diamonds",10);
cardArray[49]=new Card("Queen","Diamonds",10);
cardArray[50]=new Card("King","Diamonds",10);
cardArray[51]=new Card("Ace","Spades",1);
}
//method to get and display attributes of the array
public void displayArray(){
for(int i = 0; i<cardArray.length;i++){
System.out.println(cardArray[i].getName() + " of " + cardArray[i].getSuit());
}
}
public void displayCard(int i){
System.out.println(cardArray[i].getName() + " of " + cardArray[i].getSuit());
}
public Card[] getArray(){
return cardArray;
}
//shuffle method
public void shuffle(){
for(int i = 0; i<cardArray.length; i++){
int random = (int)(Math.random() * cardArray.length);
Card temp = cardArray[random];
cardArray[random] = cardArray[i];
cardArray[i] = temp;
}
}
}
答案 0 :(得分:3)
这与您的shuffle
方法无关。
public void createSpades(){
int l = 2;
for(int i = 39; i < 48; i++){
cardArray[i]=new Card(Integer.toString(l),"Diamonds",l);
l++;
}
cardArray[48]=new Card("Jack","Diamonds",10);
cardArray[49]=new Card("Queen","Diamonds",10);
cardArray[50]=new Card("King","Diamonds",10);
cardArray[51]=new Card("Ace","Spades",1);
}
创建黑桃的方法是将西装指定为钻石。 createHearts
包含类似的错字。
使用四种方法来完成基本相同的事情没有意义。除了过于冗长之外,您在复制和粘贴时还会犯错误。
您可以编写一种创建西装的方法:
public void createSuit(int offset, String name){
for(int i = 2; i <= 10; i++){
cardArray[offset + i - 2]=new Card(Integer.toString(i),name,i);
}
cardArray[offset + 9]=new Card("Jack",name,10);
cardArray[offset + 10]=new Card("Queen",name,10);
cardArray[offset + 11]=new Card("King",name,10);
cardArray[offset + 12]=new Card("Ace", name,1);
}
现在,只需为每套西装调用,并传递适当的名称和偏移量即可:如果它适用于一件西装,则对所有西装都适用。
createSuit(0, "Clubs");
createSuit(13, "Diamonds");
createSuit(26, "Hearts");
createSuit(39, "Spades");
就shuffle
方法而言,该方法未正确实施以产生公平分配。一种更简单的方法是使用Collections.shuffle
:
Collections.shuffle(Arrays.asList(cardArray));