大家好,我不是真正的编码人员,但是我尝试使用disintegrate.js,并且可以在我网站上的某个按钮上使用它,但是我希望这种效果可以在许多不同的类/按钮上使用
var btn = document.querySelector(".boxer");
var ctx;
var colorInfoElem = document.querySelector("#colorInfo");
html2canvas(btn).then(canvas => {
ctx = canvas.getContext("2d");
createParticleCanvas();
let reductionFactor = 17;
btn.addEventListener("click", e => {
// Get the color data for our button
let width = btn.offsetWidth;
let height = btn.offsetHeight
let colorData = ctx.getImageData(0, 0, width, height).data;
// Keep track of how many times we've iterated (in order to reduce
// the total number of particles create)
let count = 0;
// Go through every location of our button and create a particle
for (let localX = 0; localX < width; localX++) {
for (let localY = 0; localY < height; localY++) {
if (count % reductionFactor === 0) {
let index = (localY * width + localX) * 4;
let rgbaColorArr = colorData.slice(index, index + 4);
let bcr = btn.getBoundingClientRect();
let globalX = bcr.left + localX;
let globalY = bcr.top + localY;
createParticleAtPoint(globalX, globalY, rgbaColorArr);
}
count++;
}
}
});
});
/* An "exploding" particle effect that uses circles */
var ExplodingParticle = function() {
// Set how long we want our particle to animate for
this.animationDuration = 1000; // in ms
// Set the speed for our particle
this.speed = {
x: -5 + Math.random() * 10,
y: -5 + Math.random() * 10
};
// Size our particle
this.radius = 5 + Math.random() * 5;
// Set a max time to live for our particle
this.life = 30 + Math.random() * 10;
this.remainingLife = this.life;
// This function will be called by our animation logic later on
this.draw = ctx => {
let p = this;
if (this.remainingLife > 0 && this.radius > 0) {
// Draw a circle at the current location
ctx.beginPath();
ctx.arc(p.startX, p.startY, p.radius, 0, Math.PI * 2);
ctx.fillStyle = "rgba(" + this.rgbArray[0] + ',' + this.rgbArray[1] + ',' + this.rgbArray[2] + ", 1)";
ctx.fill();
// Update the particle's location and life
p.remainingLife--;
p.radius -= 0.25;
p.startX += p.speed.x;
p.startY += p.speed.y;
}
}
}
var particles = [];
function createParticleAtPoint(x, y, colorData) {
let particle = new ExplodingParticle();
particle.rgbArray = colorData;
particle.startX = x;
particle.startY = y;
particle.startTime = Date.now();
particles.push(particle);
}
var particleCanvas, particleCtx;
function createParticleCanvas() {
// Create our canvas
particleCanvas = document.createElement("canvas");
particleCtx = particleCanvas.getContext("2d");
// Size our canvas
particleCanvas.width = window.innerWidth;
particleCanvas.height = window.innerHeight;
// Position out canvas
particleCanvas.style.position = "absolute";
particleCanvas.style.top = "0";
particleCanvas.style.left = "0";
// Make sure it's on top of other elements
particleCanvas.style.zIndex = "1001";
// Make sure other elements under it are clickable
particleCanvas.style.pointerEvents = "none";
// Add our canvas to the page
document.body.appendChild(particleCanvas);
}
function update() {
// Clear out the old particles
if (typeof particleCtx !== "undefined") {
particleCtx.clearRect(0, 0, window.innerWidth, window.innerHeight);
}
// Draw all of our particles in their new location
for (let i = 0; i < particles.length; i++) {
particles[i].draw(particleCtx);
// Simple way to clean up if the last particle is done animating
if (i === particles.length - 1) {
let percent = (Date.now() - particles[i].startTime) / particles[i].animationDuration;
if (percent > 1) {
particles = [];
}
}
}
// Animate performantly
window.requestAnimationFrame(update);
}
window.requestAnimationFrame(update);
<div class="container">
<div class="boxer"><a href="#" class="attractionslink">Attractions</a></div>
</div>
<div class="container">
<div class="boxer2"><a href="#" class="attractionslink">Safety</a></div>
</div>
现在,当我单击拳击手1时,它可以工作,但是当我单击拳击手2时,它不能工作。我尝试将boxer2
添加到var btn
的第一行,因此看起来像var btn = document.querySelector (".boxer",".boxer2");
,但是没有用。
答案 0 :(得分:1)
您正在寻找querySelectorAll
。
代码如下:
var btn = document.querySelectorAll(".boxer, .boxer2")
现在,在将btn
用作单个元素的任何地方,都必须更改代码以从数组 btn
中获取值(是的,现在是一个数组)。
例如,现在,您不必像这样btn.addEventListener
遍历所有按钮(也许forEach
):
btn.forEach(function(button) {
button.addEventListener // rest of the code
});
答案 1 :(得分:0)
var btns = document.querySelectorAll(".boxer, .boxer2");
与选择样式元素的.css文件中的CSS选择器语法完全相同。您可以用逗号分隔两个不同的内容。
querySelectorAll返回一个NodeList,您需要将其转换为数组并在该数组上进行迭代,以将事件侦听器添加到dom列表的每个节点中
var btns = document.querySelectorAll('.boxer,.boxer2');
[].forEach.call(btns, function(btn) {
console.log(btn);
btn.addEventListener('click', function(event) {
alert(this.innerText + " Clicked!");
})
})
<div class="container">
<div class="boxer"><a href="#" class="attractionslink">Attractions</a></div>
</div>
<div class="container">
<div class="boxer2"><a href="#" class="attractionslink">Safety</a></div>
</div>
答案 2 :(得分:0)
var btn = document.querySelectorAll(".boxer, .boxer2")
[].prototype.forEach.call(btn, function(button) {
button.addEventListener // rest of the code
});