Unity:发布请求无法连接到目标主机

时间:2018-08-20 18:05:05

标签: c# unity3d post networking

我对Unity很熟悉,但是对于尝试与服务器通信还是陌生的。我正在尝试设置登录屏幕,但是我在正确地发布到服务器时遇到了麻烦。奇怪的是,Get工作正常,但是Post出现以下错误:

Cannot connect to destination host Network
UnityEngine.Debug:Log(Object)
LoginHandler:CheckForNetworkErrors(UnityWebRequest) (at 
Assets/Scripts/LoginHandler.cs:120)
<LoginUser>c__Iterator2:MoveNext() (at Assets/Scripts/LoginHandler.cs:92)
.UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

我正在使用测试URL来确保它不是原始URL。两者都返回相同的错误。玩家按下登录按钮后,将发送以下代码。有什么想法我在这里做错了吗?

public IEnumerator LoginUser()
{
    string testURL = "https://www.google.com/";

    using (UnityWebRequest get = UnityWebRequest.Get(testURL))
    {
        yield return get.Send();

        ParseCSRF(get.downloadHandler.text);

        CheckForNetworkErrors(get);

    }

    WWWForm form = new WWWForm();
    form.AddField("username", username.text);
    form.AddField("password", password.text);
    form.AddField("_csrf", csrf);

    using (UnityWebRequest post = UnityWebRequest.Post(WWW.EscapeURL(testURL), form))
    {
        yield return post.SendWebRequest();

        CheckForNetworkErrors(post);
    }

}

public void CheckForNetworkErrors(UnityWebRequest www)
{
    if(www.isNetworkError) 
    {
        Debug.Log(www.error + " Network");
    }
    else if (www.isHttpError)
    {
        Debug.Log(www.error + " http");

    }
    else
    {
        Debug.Log("Form upload complete!" + www.downloadHandler.text);
    }
}

1 个答案:

答案 0 :(得分:1)

我已经用下面编写的代码进行了测试:

 void Start()
{
    StartCoroutine(GetCrt());
}

IEnumerator GetCrt()
{
    string testURL = "https://www.google.com/";

    using (UnityWebRequest www = UnityWebRequest.Get(testURL))
    {
        yield return www.SendWebRequest();

        if (www.isNetworkError || www.isHttpError)
        {
            Debug.Log(www.error);
        }
        else
        {
            Debug.Log("Get Request Completed!");
        }
    }
}

一切正常。

对于发帖请求,您需要真实的表单数据,您无法将发帖请求发送到google.com。

希望这对您有所帮助。

快乐编码!