我正在尝试播放自定义mp3声音,就像将字体或图像文件放置在app文件夹中一样,已将其放入资产文件夹中,但是后来我真的不知道如何进行。我想可能需要将音频文件注册到pubspec.yaml中,但是如何?
那我怎么玩呢?
我已经检查了以下两个答案: How to play a custom sound in Flutter?
Flutter - Play custom sounds updated?
但是第一个太旧,第二个使用URL作为声音路径:const kUrl2 = "http://www.rxlabz.com/labz/audio.mp3";
,我喜欢播放的声音在应用程序中,而不是在线。所以...我该怎么办?
这是我当前的代码,如您所见,只有一个浮动按钮。 而且我需要从代码中指出的那一点开始声音。
但是Visual Studio以红色突出显示各个部分: await :它表示无法识别await。 audioPlugin.play :是说它也无法识别
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(new MyApp());
Directory tempDir = await getTemporaryDirectory();
File tempFile = new File('${tempDir.path}/demo.mp3');
await tempFile.writeAsBytes(bytes, flush: true);
AudioPlayer audioPlugin = new AudioPlayer();
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _incrementCounter() {
setState(() {
print("Button Pressed");
///
///
///
/// Here I Need To start Playing the Sound
///
///
///
///
audioPlugin.play(tempFile.uri.toString(), isLocal: true);
});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
),
);
}
}
答案 0 :(得分:0)
这不漂亮,但是...
将mp3文件添加到资产文件夹,然后像this一样将其添加到pubspec.yaml
。
使用rootBundle.load(asset)
使用path_provider
获取应用程序的临时文件夹位置
使用常规的dart:io
在tempDir
中打开文件(也许使用资产名称)并向其中写入bytes
。
从临时文件名中以file
的形式形成file:///folderPath/fileName
URL
将此参数传递给audioplayer,并将isLocal
设置为true(iOS上需要)。
import 'dart:async';
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:audioplayer/audioplayer.dart';
import 'package:path_provider/path_provider.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Audio Player Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
AudioPlayer audioPlugin = AudioPlayer();
String mp3Uri;
@override
void initState() {
_load();
}
Future<Null> _load() async {
final ByteData data = await rootBundle.load('assets/demo.mp3');
Directory tempDir = await getTemporaryDirectory();
File tempFile = File('${tempDir.path}/demo.mp3');
await tempFile.writeAsBytes(data.buffer.asUint8List(), flush: true);
mp3Uri = tempFile.uri.toString();
print('finished loading, uri=$mp3Uri');
}
void _playSound() {
if (mp3Uri != null) {
audioPlugin.play(mp3Uri, isLocal: true);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Audio Player Demo Home Page'),
),
body: Center(),
floatingActionButton: FloatingActionButton(
onPressed: _playSound,
tooltip: 'Play',
child: const Icon(Icons.play_arrow),
),
);
}
}
答案 1 :(得分:0)
使用audioplayers程序包=> https://pub.dev/packages/audioplayers
将密钥添加到plist以获得iOS支持
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
将依赖项添加到pubspec.yaml文件
audioplayers: ^0.13.2
颤振代码:
import 'package:flutter/material.dart';
import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';
class AudioTest extends StatefulWidget {
@override
_AudioTestState createState() => _AudioTestState();
}
class _AudioTestState extends State<AudioTest> {
static AudioCache _player = AudioCache();
static const _audioPath = "count_down.mp3";
AudioPlayer _audioPlayer = AudioPlayer();
Future<AudioPlayer> playAudio() async {
return _player.play(_audioPath);
}
void _stop(){
if (_audioPlayer != null) {
_audioPlayer.stop();
}
@override
void initState() {
playAudio().then((player) {
_audioPlayer = player;
});
super.initState();
}
@override
Widget build(BuildContext context) {
return homeScreen();
}
Widget homeScreen() {
return Scaffold();
//Enter your code here
}
}