我创建了一个类似QML的类
import QtQuick 2.2
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Extras 1.4
Rectangle {
width: 80
height: 200
property double myVal: 15
Timer {
running: true
repeat: true
interval: 1
onTriggered: gauge.value = myVal
}
Gauge {
objectName: "gauge"
id: gauge
anchors.fill: parent
anchors.margins: 10
value: myVal
Behavior on value {
NumberAnimation {
duration: 1000
}
}
style: GaugeStyle {
valueBar: Rectangle {
implicitWidth: 16
color: Qt.rgba(gauge.value / gauge.maximumValue, 0, 1 - gauge.value / gauge.maximumValue, 1)
}
}
}
}
,我想从我的c ++文件中更改值。为此,我创建了一个方法setDataToGauge(),该方法类似于
void MainWindow::setDataToGauge(double newVal){
QQmlApplicationEngine engine;
QQmlComponent component(&engine, QUrl::fromLocalFile("gauge.qml"));
QObject object = component.create();
QObject *myGauge = object->findChild<QObject*>("gauge");
if(myGauge){
myGauge->setProperty("value",newVal);
qDebug() << myGauge->property("value");
}
}
这个。但是,它不会更改仪表的值。我尝试了不同的方法,但是找不到解决方案。当我放下
Behavior on value {
NumberAnimation {
duration: 1000
}
}
这部分来自QML文件的值正在更改,但仪表视图未更改。 另外,我正在添加我的c ++文件的完整代码
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <QDateTime>
#include <QtQuickWidgets/QQuickWidget>
#include <QtQml>
#include <QObject>
QObject *object;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
m_serial(new QSerialPort(this))
{
ui->setupUi(this);
ui->gaugeWidget->setSource(QUrl::fromLocalFile("gauge.qml"));
ui->gaugeWidget->setUpdatesEnabled(true);
QQmlApplicationEngine engine;
QQmlComponent component(&engine, QUrl::fromLocalFile("gauge.qml"));
object = component.create();
setDataToGauge(60.0);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setDataToGauge(double newVal){
QObject *myGauge = object->findChild<QObject*>("gauge");
if(myGauge){
QQmlProperty::write(myGauge, "value", newVal);
qDebug() << myGauge->property("value");
}
}
那里是什么问题?
答案 0 :(得分:1)
在尝试解决方案时,您正在创建另一个仪表,而该仪表不显示,因为QQmlApplicationEngine
是一个局部变量,在执行完成后将被删除,另外QQmlApplicationEngine
期望{ {1}}或Window
,而不是像ApplicationWindow
这样的Item
。
另一方面,建议使用Rectangle
存储.qml,因为否则,每次编译可执行文件时,都必须复制它们。
也不建议从C ++访问QML对象,最好使用qresource
将C ++对象导出到QML。
一个简单的解决方案是创建一个信号,该信号通过setContextProperty()
::
*。h
Connections
*。cpp
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void setDataToGauge(double newVal);
signals:
void dataGaugeChanged(double dataToGauge); // signal
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
gauge.qml
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QQmlEngine>
#include <QQmlContext>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->gaugeWidget->engine()->rootContext()->setContextProperty("MainWindow", this);
ui->gaugeWidget->setSource(QUrl("qrc:/gauge.qml"));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::setDataToGauge(double newVal){
emit dataGaugeChanged(newVal);
}
另一种选择是创建一个import QtQuick 2.2
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Extras 1.4
Rectangle {
width: 80
height: 200
Gauge {
id: gauge
anchors.fill: parent
anchors.margins: 10
Behavior on value {
NumberAnimation {
duration: 1000
}
}
style: GaugeStyle {
valueBar: Rectangle {
implicitWidth: 16
color: Qt.rgba(gauge.value / gauge.maximumValue, 0, 1 - gauge.value / gauge.maximumValue, 1)
}
}
}
Connections{
target: MainWindow
onDataGaugeChanged: gauge.value = dataToGauge
}
}
并进行绑定:
*。h
Q_PROPERTY
*。cpp
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
Q_PROPERTY(double dataGauge READ dataGauge WRITE setDataGauge NOTIFY dataGaugeChanged)
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
double dataGauge() const;
void setDataGauge(double dataGauge);
signals:
void dataGaugeChanged();
private:
Ui::MainWindow *ui;
double mDataGauge;
};
#endif // MAINWINDOW_H
*。qml
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QQmlEngine>
#include <QQmlContext>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->gaugeWidget->engine()->rootContext()->setContextProperty("MainWindow", this);
ui->gaugeWidget->setSource(QUrl("qrc:/gauge.qml"));
}
MainWindow::~MainWindow()
{
delete ui;
}
double MainWindow::dataGauge() const
{
return mDataGauge;
}
void MainWindow::setDataGauge(double dataGauge)
{
if(mDataGauge == dataGauge)
return;
mDataGauge = dataGauge;
emit dataGaugeChanged();
}
这两个解决方案都可以在下面的link中找到。