昨天,在关于iPad 2新Garageband的演示中,Apple演示了一个有趣的功能:使用加速度计检测分接压力。 (请参阅Garageband page上的鼓部分。)
我想知道如果iPad平放在桌子上,它应该如何工作。没有运动,没有可测量的加速度,没有?
答案 0 :(得分:15)
一些好的答案。这是一些有效的代码。我将其实现为UIGestureRecognizer的子类,以便您可以将其删除并将其附加到UIView或UIButton。触发后,它将“压力”设置为介于0.0f和2.0f之间的浮点数。您可以选择设置识别所需的最小和最大压力。享受。
//
// CPBPressureTouchGestureRecognizer.h
// PressureSensitiveButton
//
// Created by Anthony Picciano on 3/21/11.
// Copyright 2011 Anthony Picciano. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#import <UIKit/UIKit.h>
#define CPBPressureNone 0.0f
#define CPBPressureLight 0.1f
#define CPBPressureMedium 0.3f
#define CPBPressureHard 0.8f
#define CPBPressureInfinite 2.0f
@interface CPBPressureTouchGestureRecognizer : UIGestureRecognizer <UIAccelerometerDelegate> {
@public
float pressure;
float minimumPressureRequired;
float maximumPressureRequired;
@private
float pressureValues[30];
uint currentPressureValueIndex;
uint setNextPressureValue;
}
@property (readonly, assign) float pressure;
@property (readwrite, assign) float minimumPressureRequired;
@property (readwrite, assign) float maximumPressureRequired;
@end
//
// CPBPressureTouchGestureRecognizer.h
// PressureSensitiveButton
//
// Created by Anthony Picciano on 3/21/11.
// Copyright 2011 Anthony Picciano. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#import <UIKit/UIGestureRecognizerSubclass.h>
#import "CPBPressureTouchGestureRecognizer.h"
#define kUpdateFrequency 60.0f
#define KNumberOfPressureSamples 3
@interface CPBPressureTouchGestureRecognizer (private)
- (void)setup;
@end
@implementation CPBPressureTouchGestureRecognizer
@synthesize pressure, minimumPressureRequired, maximumPressureRequired;
- (id)initWithTarget:(id)target action:(SEL)action {
self = [super initWithTarget:target action:action];
if (self != nil) {
[self setup];
}
return self;
}
- (id)init {
self = [super init];
if (self != nil) {
[self setup];
}
return self;
}
- (void)setup {
minimumPressureRequired = CPBPressureNone;
maximumPressureRequired = CPBPressureInfinite;
pressure = CPBPressureNone;
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:1.0f / kUpdateFrequency];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
}
#pragma -
#pragma UIAccelerometerDelegate methods
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
int sz = (sizeof pressureValues) / (sizeof pressureValues[0]);
// set current pressure value
pressureValues[currentPressureValueIndex%sz] = acceleration.z;
if (setNextPressureValue > 0) {
// calculate average pressure
float total = 0.0f;
for (int loop=0; loop<sz; loop++) total += pressureValues[loop];
float average = total / sz;
// start with most recent past pressure sample
if (setNextPressureValue == KNumberOfPressureSamples) {
float mostRecent = pressureValues[(currentPressureValueIndex-1)%sz];
pressure = fabsf(average - mostRecent);
}
// caluculate pressure as difference between average and current acceleration
float diff = fabsf(average - acceleration.z);
if (pressure < diff) pressure = diff;
setNextPressureValue--;
if (setNextPressureValue == 0) {
if (pressure >= minimumPressureRequired && pressure <= maximumPressureRequired)
self.state = UIGestureRecognizerStateRecognized;
else
self.state = UIGestureRecognizerStateFailed;
}
}
currentPressureValueIndex++;
}
#pragma -
#pragma UIGestureRecognizer subclass methods
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
setNextPressureValue = KNumberOfPressureSamples;
self.state = UIGestureRecognizerStatePossible;
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
self.state = UIGestureRecognizerStateFailed;
}
- (void)reset {
pressure = CPBPressureNone;
setNextPressureValue = 0;
currentPressureValueIndex = 0;
}
@end
答案 1 :(得分:4)
我认为铝制外壳和工作台不会阻止非常小的移动,并且传感器非常敏感。
或者,iPad站在智能机盖上的车库乐队用户体验更好。
答案 2 :(得分:4)
干脆做这个实验:
使用XCode打开XCode包中包含的AccelerometerGraph教程应用程序。 然后启动应用程序(高通过滤器,更好地使用自适应过滤):您将看到蓝线根据应用程序的强度而变化。当然,这会受到表中颤抖的影响,这会增加测量的噪音,但您仍然可以通过触摸事件检查加速度计数据来过滤它。
因此,使用加速度计可以进行这种压力检测。
答案 3 :(得分:1)
点击区域大小检测? (更硬的水龙头,更大的指纹) 点击动态?
想一想。
答案 4 :(得分:1)
viggio24是对的。手指区域感应工作正常。 (我在这里有一些帖子,有一些简单的代码来获得它)。唯一的问题是,如果您启用它后,不清楚后果是什么;我们假设它不会在最好的情况下被批准。
答案 5 :(得分:0)
也许是因为更灵敏的陀螺仪?结合加速度计数据,即使是微小的运动变化,也很容易确定。只是一种预感。除非他们没有告诉我们什么,否则这不会是第一次。
答案 6 :(得分:0)
即使SDK只向我们公开触摸区域,我相信屏幕硬件为操作系统提供了更多信息:触摸像素(用于区域检测)和触摸持续时间。一起(和试验)他们可以给你一个很好的估计施加的压力。 如果Apple向开发人员发布这种经验压力估计,那就太好了。
答案 7 :(得分:0)
使用AccelerometerGraph示例应用自行尝试。设备和桌面具有有限的刚度,因此您可能会在图表中看到很少的光点。
增加:
如果您自己从源代码编译Apple的AccelerometerGraph图表示例,您可以在垂直轴上调高增益,并查看较小加速度的光点。